Yeitic Morte was a busy man these days. For the last several weeks he had been puzzling over a conundrum that had been presented to him by a distant relation to a foreign prince. This in and of itself was not really that unique or interesting. Yeitic spent a lot of his time puzzling over … Continue reading Your Mission, if You Choose to Accept it
Story Mechanics
Don’t Judge Me…
Ok so yesterday's game involved nearly a dozen Non-player Characters getting killed and nearly everyone else in the group nearly dying in a Spelljamming vessel crash. The fun part was that all of the deceased were children. Orphans, to be precise. In the course of a game I actually went ahead and incinerated orphans. I … Continue reading Don’t Judge Me…
Whenever Things go too Well You Know There is a Catch
Dungeons and Dragons is by my estimation the most entertaining way to waste a person's time. Unlike any video or computer game the options are essentially unlimited for what the players can or will do. Of course this means that the Game Master also has more options than they can reasonably be expected to react … Continue reading Whenever Things go too Well You Know There is a Catch
Who Do You Trust in This Game?
There is a tendency for players in Dungeons & Dragons to be taken wholly by surprise when a Game Master begins to reveal subtleties about their Non-Player Characters. These are NPCs that the players have been dealing with for months or even years, but the players have never taken the time to deeply delve into … Continue reading Who Do You Trust in This Game?
Continental Excursions: Sachsen
One of the more notably self-sufficient and prominently independent of the Little States is the quite large and successful kingdom of Sachsen. Ruled by the clever and ambitious King Sebastian of the House of Hannober, Sachsen is a frequent target of the Fallen Knights of Lotharingia. The raids from the Lotharingians rarely amount to much … Continue reading Continental Excursions: Sachsen
Your Alignment is What Exactly? And you do What Now?
Dungeons & Dragons is quite literally chock-full of odd and questionable characters. It is after all a role playing game in which one might imagine themselves as a hobbit or half-orc, rogue or barbarian warrior. It is a chance for people to step outside of who they really are (to a limited extent) and to … Continue reading Your Alignment is What Exactly? And you do What Now?
Fellowship of Fiends
The organization was an informal one. Informal to the extent that it could hardly be considered organized. They had no set meeting place and there was no customary time or days for their getting together. None of the members were viewed as higher in rank than any of the others and whoever called the gathering … Continue reading Fellowship of Fiends
Realms Yet Undiscovered
In any gaming world there is bound to be the occasional instance wherein the players find themselves involuntarily exploring new geographical areas. This can happen in a number of ways of course. Pursuing an enemy into uncharted territory is one way. Seeking out a valuable ally or item is another. One of the most problematic … Continue reading Realms Yet Undiscovered
Being Omnipotent Ain’t What it Used to Be
When dealing with top-tier villains it is important for Game Masters to establish ground rules early on as to how these entities can be dealt with. That doesn't just mean how they can be defeated. In all likelihood they may be so powerful that they can't be defeated by the players under any conditions. However … Continue reading Being Omnipotent Ain’t What it Used to Be
The Second Battle of Käsestadt: The Greatest Bloodbath in a Generation
There is no denying that the Fallen Knights of Lotharingia had their collective asses handed to them when they attempted to bully their way into Limbourg to punish the Archduke of Maelonbourg and the Wenigzustand for meddling in this long-abused and neglected realm. Close to thirty-thousand soldiers representing all four of the Lodges marched into … Continue reading The Second Battle of Käsestadt: The Greatest Bloodbath in a Generation
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