Who’s Who

  1. The Troublemakers: The players in the current D&D game for which much of this blog is dedicated and devoted to. They earned this title by bringing more problems to any given situation than they do solutions. However, they are gloriously undeterred by this track record and continually find new and inventive ways to get themselves into mind-boggling dilemmas. The original cast was Xan the ranger, Joss the thief, John Smith the warrior/thief/mage, Tre Pee the warrior/thief, Red the warrior, Selena the druid, and Nessa the bard. Along the way some folks have dropped out and other joined, such as Raine the cleric, Strohan the paladin, Renna the warrior, and Lux the druid, as well as a few other “I was there for one game and got lost in the damned plot before we even freekin started” players. Now the group consists of Xan the ranger (the only original cast member), Seraphina the thief, Tubby the paladin, Orben the illusionist, and Baird the bard. Sometimes we have special guest appearances by our beloved friends and family but for the most part it is these five that cause the shenanigans. They are glorious, although their most notable attribute is that they don’t ask a lot of questions and as a result collect an astonishing array of loose threads.
  2. Sebastien Garon: A mage that lived and worked in the town of Jivet-au-Marruse. Was originally the caretaker of a mysterious tapestry that was stolen by dark elves, an event that kicked into motion the chaos that we now refer to as “the Saga of the Troublemakers.” Jivet-au-Marruse was subsequently destroyed by Untote Druuna a year or so later and Sebastien was killed during her attack along with roughly two-thirds of the population of the town.
  3. Brohka: An ancient orcish shaman that provided as much guidance as he could to the Troublemakers. For much of his life he tended to the forest of Forêt Verte under the rule of Druuna until she was transformed into a dracolich. Age finally caught up to him though, and he was transformed into a great tree in the heart of Oublier. One of the few people to be involved with the Troublemakers that didn’t meet a violent and gruesome death.
  4. Belkin Mas’Grawr: A dark elven fighter/mage that took to life in the surface world and became a valued member of the Troublemaker’s entourage. Currently serves as the Duke of Limbourg under the governance of the Archduke of Maelonbourg and the Wenigzustand. Keeps recommending people of questionable moral value to serve in high places and these recommendations keep getting approved because Belkin is an old friend.
  5. Toulagog the Terrible: Once the chief warlord of the orcs of Oublier, Toulagog was killed in the assault on Bozageest when the allied forces of Maelonbourg, Slothjemia, and Weintäler conquered the orcs and put an end to their reign.
  6. Kazka the Indomitable: The head witchdoctor of the orcs of Oublier. Masterminded a good many evil deeds but was finally beheaded by Xan the ranger in the aftermath of the Bozageest assault. Gus turned Kazka’s skull into a goblet for use by the Archduke whenever he visits the Howler House.
  7. Devious Maximus: A cambion that governs as the Marquis of Chute de l’Ombre. Cranking weird up to eleven, Devious is a steadfast ally of the Troublemakers and rarely leaves his castle in the heart of his realm. Adores his gnomes and would do most anything to protect them from any and all harm.
  8. Malek: A jorish (swamp orc) huntsman that tends to do more backstabbing than talking. Used to work as a forest patrolman for the Marquis of Chute de l’Ombre but has since moved on to take a job as head of security for the Crescent Import & Export Company. Currently works mostly in Bozageest so that he can be close at hand to Drndyllyn, who is clearly the subject of his affection.
  9. The Three Librarian Monks: The caretakers of the mysterious library that can can be accessed via the magic portal behind the tapestry in the throne room of the Marquis of Chute de l’Ombre. Their names are Brother Simon, Brother Theodore, and Brother Alvin.
  10. Kevin the Slaad: Druuna’s best henchman prior to her becoming a dracolich. Kevin ran afoul of the Troublemakers and was killed in the Underdark beneath the Burrows in Chute de l’Ombre. As a final insult to injury his corpse was sent via banishment magic to his original plane of existence, wherever that is.
  11. Jurgen Tarragon: Some sort of shape-shifting scoundrel. He is either a dark elf that can turn into a purple dragon or a purple dragon that can turn into a dark elf. Neither of these things are good.
  12. Twitch: An oddly pale elf that keeps popping up at the strangest times and in the strangest places. He probably couldn’t get any more mysterious if he was paid to do the task.
  13. Quinn: A drider that used to live in “the Barrows” in Chute de l’Ombre and now resides in Resurrection. Has a tendency to terrify people that happen to be out and about at night. In somewhat related news, there are not a lot of people skulking about Resurrection at night.
  14. Charon: A dark elven priestess that masterminded the theft of the Aelerfyne Tapestry. Unfortunately she was also the mastermind of breaking Selkirk Deathtree out of Slothjemia’s most notorious prison. For that offense she was tracked down and captured with the unwitting help of the Troublemakers who still haven’t gotten around to asking what the hell all of the explosions were about.
  15. Evantha Silvermane: A clever and sneaky dark elven woman that lied and tricked her way into the good graces of the King of Fanolania and now serves as the Councilor of the Underdark and Drow Elven Relations. Oh, and she managed to get herself named a countess in the bargain.
  16. Selkirk Deathtree: Probably the most infamous archmage to ever roam the shadowy forbidden places of Partum, this dark elven wizard is now retired and awaiting passage to the great beyond. He gave his spellbooks to Nessa (who was later killed by a ghost and the spellbooks lost) and no longer dabbles in magic. He does however consider himself an expert on Fanolanian bread and baked goods.
  17. Olana Faucille: A master thief that runs a criminal syndicate in the Fanolanian capital of Avondace. She may or may not have been seen and involved in certain escapades that the Troublemakers might have run afoul of.
  18. Madame Yrella: A fortune telling crone that travels with and is part owner of the Deadling Brothers Bedlam & Breakage Circus. Her specialty is card reading. Has an aversion to mirrors.
  19. Archbishop Melward of Rhyms: A high ranking member of the Church of Fanolania that was murdered after being interviewed by the Troublemakers. This began a trend wherein powerful people started coming up with excuses not to meet personally with the Troublemakers if it could be at all avoided.
  20. Jacques DeLeon: Paladin that was assigned to protect the Troublemakers as they journeyed to see the King of Fanolania. Was killed by unknown forces while trying to help Joss the thief and Nessa the bard steal a painting from the Archbishop of Avondace. Somehow his corpse also ended up naked in an alley on the other side of the city.
  21. Simone Bulette: An elven captain in the Royal Musketeers assigned to keep the Troublemakers safe. She and her entire company were slain when the Viceroy drained them of their lives in his infamous assault on the Royal Palace. She was almost instantly reanimated and presumably ran amok before being destroyed again at a later date.
  22. Monseigneur Marcel Embell: The King of Fanolania’s personal chaplain. Drained of life and turned to dust by the Viceroy in his attack on the royal palace, the Maison de l’Iris. The death of one of the realm’s most powerful clerics was a major blow to Fanolania.
  23. Padrost Crimson: The official Court Wizard of the Royal Court of Fanolania. Obliterated by the Viceroy during the lich’s attack on the Maison de l’Iris.
  24. Beldroth Zylfaren: An elven assassin that was stabbed to death by one of his own daughters, Joss the thief. It was a veritable bloodbath. The whole house was a mess, but the kitchen took the brunt of it. They aren’t ever getting the blood out of those floors. Or cabinets. Or ceiling panels. Everyone assumes that is the last to be heard of him despite the fact that his body was never accounted for and there are literally dozens of necromancers lurking everywhere in the story.
  25. Gustav “Gus” Grosserhund: Owner of the Howler House inn and tavern in Resurrection and the most charismatic man in the realm. Has the most perfect singing voice anyone has ever heard. His staff at the Howler House are all terribly pack-like in their behavior and are slow to accept anyone into their confidence.
  26. Pierre Duchaine: A fine and upstanding paladin that had the misfortune of encountering the problematic Troublemakers. Viewing him as an obstacle, they sent him on a wild goose chase straight into Colldrenia’s clutches. His armor was recovered. Nothing else was. His entire army was wiped out as well, but you’re going to get that.
  27. Colldrenia: A Night Hag that was one of the first villains in the game to be dispatched. She was a terrific schemer but ultimately she was a victim of her own arrogance and inability to predict how violently people can react when she kept egging them on by haunting their dreams.
  28. Malindra: One of Colldrenia’s sisters. Malindra was the sister that had been sent to get help from the Diosian Lodge to finish off the Night Hag’s plan to harvest larvae in the Prime Material Plane and in turn ended up introducing the Viceroy to northern Partum. Malindra has since left this plane and returned to the Gray Wastes.
  29. Tragallia: The third Night Hag sister. Is known by the Troublemakers to be around and alive, but they haven’t decided yet if she is a threat or not. Seems to be quite congenial, though, despite the reputations of her two sisters. Has offered to help the Troublemakers resolve a couple of issues that they had and it is assumed that she did in fact solve the problems rather than make them worse. Not really sure though because there aren’t a lot of questions being asked.
  30. Garstynnia: The mother of Colldrenia, Malindra, and Tragallia. Obviously a Night Hag. Might have been encountered in the game, might not have been. Again, very few questions asked.
  31. The Viceroy: Also known as “The Green King” by some in the Wenigzustand, the Viceroy is a member of the Diosian Lodge that has settled somewhere in the little states of northern Partum and has begun wreaking havoc among the natives. His real name is long forgotten and for nearly a thousand years he was the least among the liches of the Sikilian Confederation. All of that has changed in recent years, though. Emboldened by his victories of late the Viceroy has become less of a nuisance and more of a full-fledged menace.
  32. Sheckner: A hobgoblin that once served in the armies of Colldrenia and then in the forces controlled by her sister Malindra. Saw a lot of terrible things and at the first opportunity joined up with the Troublemakers who have long had a tendency to welcome in people of questionable moral fiber with open arms.
  33. Jandle: Squire to Archduke Alexander “Xan” Kovak of Maelonbourg and the Wenigzustand. Avid readers of this blog (both of you) will recognize Jandle as being the former squire of Baron Grundoon von Vorkel who is heavily featured in the Nerd Fiction portion of this blog. Jandle even has his own book. He also suffers severe headaches from time to time and is a baron in his own right. Never underestimate a kobold, my friend.
  34. The Three Doomed Knights: Dispatched by the King of Fanolania to defend Jivet-au-Marruse from the green dragon, Druuna. Equipped with three magical items to make their task easier, the three knights were ambushed while still in Jivet-au-Marruse and the entire place was demolished by the fury of their would-be prey. The knights were named Alain, Estienne, and Heloise.
  35. Druuna: Now known as “Untote Druuna” this is an ornery and temperamental green dracolich that is utterly loyal to the Viceroy. Even in her living form Druuna was a righteous bit of hellish fury unleashed and now that she is undead her powers have increased sevenfold. She is probably the reason why the gnomes in Chute de l’Ombre don’t sleep well anymore.
  36. Archbishop Richelier of Avondace: The highest authority in the Church of Fanolania and rumored schemer of foul plots. Used to have a strange and troubling painting that he had commissioned from the great elven painter Clemen until the Troublemakers stole it. The painting has since gone missing. That sort of thing happens a lot.
  37. Bishop Maximillian Gelbrecht “Fiddles” Fiddlebeam: The titular head of the Church in Maelonbourg and the Wenigzustand. A gnome with an affinity for firearms, Fiddles is one of the higher ranked members of the Church of Chute de l’Ombre. After adventuring a bit with the Troublemakers Fiddles took advantage of a power vacuum when they moved in and took over Maelonbourg after Malindra vacated the premises and claimed the area as part of the Church of Chute de l’Ombre’s jurisdiction. Currently resides in the growing city of Resurrection and from there oversees the activities of what clergy exist in the realm.
  38. Herschel von Surdamner-Gratz: The head of the Resurrection city guard. The guard itself is comprised of the Schwarzeäpfel mercenary group. Most of the men are from Weintäler, including Herschel. Why they originally came to Maelonbourg is anybody’s guess because once again not a lot of questions were asked.
  39. Laurent Bernard Duchaine: Once upon the time the Duke of Lothringen until he and his only other son, Patrick, were gruesomely murdered by Beldroth Zylfaren. The title then passed on to another man before finally resting on a third. The Duchaine line was severed. Yes, the Troublemakers were visiting when this happened.
  40. Lord Julien of Etlaroule, Baron of Moselle: The military commander for all militia forces that are fielded by the Duke of Lothringen. An upstanding and virtuous man who has never backed away from a fight.
  41. Sir Jean-Paul of Moselle: An elderly semi-retired paladin that was long retired when he was called back to active service in order to advise the Troublemakers in how best to unravel the evil that the Night Hags had woven into the very fiber of Maelonbourg’s essence. Typical of all paladins that enter the sphere of influence of this motley crew he was killed due to the powerful mental attacks from a trapped demon in an abandoned gold mine near Resurrection. His sword turns out to have been a powerful artifact and is now wielded by Shr Tubbicus Aurelius, the Baron of Bleakland and the commander of armed forces for Maelonbourg.
  42. Mr. Blue and Mr. Very Blue: Two xvarts that have settled into Resurrection and become the city rat catchers. They go by these names but are prone to introduce themselves by as many name combinations as one can imagine: Pork and Beans, Ping and Pong, Siegfried and Roy…. you get the idea. They are inseparable and are never seen apart from each other. They claim to be brothers, but they also claim to be an old Las Vegas magic act so do with it what you will.
  43. Drndyllyn the Wyld: A half-orcish barbarian woman that has carved a niche for herself as the one lady you do not wanna mess with. She settled in the lands governed by her adoptive brother, Xan the ranger, and as he has risen in power so has she. Currently she holds the title of Duchess of Oublier and Countess of Bog Hills. Is actively being courted by the jorish huntsman Malek, the only man to have successfully gotten far enough to hold her hand and not get shanked.
  44. Haciathra: Known more commonly by her nickname the Oak Witch, Haciathra was the Archdruid that had dominion over central Partum. She made her home in the small realm of Riesenwald and shortly after turning secular control of this place to the Archduke of Maelonbourg and the Wenigzustand Haciathra was killed while cleansing the forests of Limbourg of the festering evil that had taken hold there. Her death was somehow surprising despite the fact that a lot of powerful and important people have perished while working hand in hand with the Troublemakers.
  45. Merdachron Schwindler: Morbidly obese and every bit as cunning as a devil, Merdachron is the mayor of Resurrection and its most prominent businessman. Everyone thinks he is up to something but nobody is quite sure what it is. Hint: Yes he is up to something. No, he will not tell you about it.
  46. Terence Tullford: The regional chief of the Crescent Import & Export Company. The main thing this company is known for is its use of a flying airship that takes goods and passengers between Maelonbourg and Slothjemia. The nature of these transported things varies wildly. The same is true of the inanimate cargo.
  47. Moak: One of Malek’s older cousins, also a jorish huntsman. Still works for the Marquis of Chute de l’Ombre and is rarely encountered much anymore. Of the two of them it is Moak that is more violent and creepy. The bar for that isn’t all that friggin high, but it is still enough to be concerning.
  48. Sister Constance: The Mother Superior of the convent in Resurrection which is occupied by the Sisterhood of Delilah. In addition to running the city’s hospital the nuns have expanded to include a settlement in the supposedly haunted abandoned hamlet in Limbourg that is referred to as “Bloody Archduke”. The sisters also looked after the local orphans when the Archduke is away on business, although this task now falls to the Archduchess more often than not.
  49. Father Martinus: A jovial and intelligent man that served as one of the Royal Fanolanian inspectors. Did extensive work in Maelonbourg while it was under the temporary control of Fanolania. Has since been murdered.
  50. Dowager Baroness Ingela Cellier of Roslip: A dour and serious-minded old dame that served as one of the Royal Fanolanian inspectors. Did extensive work in Maelonbourg while it was under the temporary control of Fanolania. Has since been murdered.
  51. Burggel the Goblinslayer: A profoundly ugly human warrior that made a reputation for finding and stomping on trouble. Shortly after encountering the Troublemakers Burggel and his adventuring companions, Stanislaus Redgreaves the wizard, Penchart the cleric, and Kryss Nimble the thief were all apparently slaughtered. None of their bodies except one, that of the young woman Kryss Nimble, were ever found.
  52. Grendel: Adopted son of Archduke Kovak. Grendel is an orcish whelp who seems to be mute. Has quite a knack for druidic and shamanic magick, though, and has silently become something of a pack leader for the orphans of Resurrection.
  53. Tor: A hairless hill giant that works for Drndyllyn. His main job is picking up and moving heavy things and making sure stacks of heavy things don’t fall over. Not the brightest candle in the chandelier, Tor is basically a gentle soul. If pressed though he will throw you over the city wall and drop kick you into Condamner.
  54. Kiel: Half-ogre that leads Drndyllyn’s irregular infantry units. Is an unpredictably violent and unstable person but in his favor he does do rather a lot of laughing.
  55. Le Duc: Vile and depraved to his core, Unheimlich Verschlinger is the ruler of Condamner. Known to have in his company ghouls and ghasts, Le Duc relies on silent dread and terror to keep power over his realm. Recently Le Duc has fallen under the influence of the Viceroy and while the notorious lich has placed more duties on Le Duc’s shoulders it seems as though the fiend is more than up to the tasks entrusted him. Le Duc is known by the nickname “Foghat” due to the magical nature of his tall black hat that creates billowing clouds of heavy mist that serves to protect and cover his retreats.
  56. Volker Augenstein: Military commander from the country of Weintäler. Haughty and arrogant to an extreme, Volker has the unenviable duty of making sure that his lord’s alliance with Maelonbourg doesn’t go belly up as their mutual enemies continue to multiply.
  57. Rawhide: Minotaur foreman of the Northern Cartage Company. Has an immense capacity for drinking alcohol and can almost singlehandedly devour the contents of a small bakery. Nobody would ever categorize him as a peaceful giant although he does have an amazing way of getting stubborn oxen to cooperate.
  58. Rolf Yonkeller: Dwarven boss of the Maelonbourg branch of the P & Y Construction firm. Their employee roster continues to grow rapidly due to the constant work being provided by the numerous building endeavors being undertaken by the Troublemakers. Even though there are other construction companies in the realm, including one owned by the Archduke himself, P & Y continues to get the lion share of the jobs due to their reputation and experience.
  59. Gilla: A Rubenesque young woman who is the primary herbalist and potion maker for the city of Resurrection. Has a natural affinity for spellcasters and other learned people. Gilla is also renown as a baker in her own right and was elected by the people to serve as the Lady Governor for the barony of Serenity. In this role she serves on the Archduke’s Governing Council.
  60. Raymond Stephane Cuvillier: The Marquis of Sandorne and one of Fanolania’s four representatives on the Council of Schönbrunn. A warrior by profession, the good Marquis is a tireless advocate for law and order and serves as a Deputy Marshal of the Royal Musketeers. He found the Troublemakers to be both highly problematic and wildly entertaining.
  61. Antoine Leblanc: A xenophobic Fanolanian human that was given the title of Duke over Lothringen following the fall of the house of Duchaine. Didn’t hold the post very long because he ran afoul of the Archduke of Maelonbourg’s clever and scheming wife. Lost his position and ended up imprisoned by the King of Fanolania for challenging the will of the monarch.
  62. Martial Bonchellier: Formerly the Count of Maelonbourg when the realm was under the control of Fanolania, later promoted to become the current Duke of Lothringen. Considering that the previous two men to hold that title were brought to utter ruin by the Troublemakers Martial continues to be on good terms with them.
  63. Lady Ailé: Regent of Ange Déchu, an affluent and powerful state north of the lands held by Maelonbourg. Highly unpredictable and capable of incredible feats of over-the-top violence, Lady Ailé is the sort of woman you are hesitant to ask a favor of. When the Troublemakers asked her to help them convince the Grand Bishop of Ange Déchu to loan them the Olcurean Thurible in order to fight the Ash King, Lady Ailé fulfilled their request by stealing the relic from the Grand Bishop and then beating him half to death while he slept for good measure. As a footnote it should be mentioned that the Troublemakers subsequently lost the relic to the Viceroy when he double-crossed them during their fight against the Ash King. Needless to say nobody has bothered telling this to Lady Ailé.
  64. Maureen: A pleasant and otherwise unassuming woman that was just going about her business in Trésor when she was murdered by Nessa the bard. In Nessa’s defense, the bard was bored so she thought shooting an arrow into a crowd of people would liven things up. Months later Maureen’s ghost would age Nessa beyond one hundred years, killing her. Maureen’s husband was Cedric (see below).
  65. Karl von Vrooman: A human mercenary that commands a small army called the Hengstgruppe (Stallion Group). His origins are unknown, but Jandle seems to know him by the name Gregor. Some people might want to ask about that. Karl and his army are currently on permanent loan to Maelonbourg by the Regent of Ange Déchu.
  66. Cedric Bloed: Human that was widowed by the Troublemakers and then given a home in Maelonbourg and a job in recompense. Has three children and continually has the look of confusion on his face. Worked as a day laborer on what passed for the dockyards of Resurrection before Gus and the good folks of the city managed to marry him off to a woman that needed a better alibi and backstory than the one she came to town with. Bloed is actually the surname she chose for herself, and in true Cedric fashion her husband went along with it.
  67. Elliott: A human huntsman that has become one of the Archduke of Maelonbourg’s most trusted henchmen. He is continually in awe of both Malek and Moak and makes no secret of wanting to be every bit as badass as they are someday.
  68. Gracral Covenhammer: A highly respected diviner that teaches and studies at a prestigious Geldenreich university and serves as a scholarly resource for the Council of Schönbrunn. His focus is on all things related to curses and hexes. It goes without saying that he knows rather a lot about the Troublemakers.
  69. Lenna Silverpurse: Shadow elven member of the Borenhaas banking clan that is headquartered in Ange Déchu. Lenna was sent to open the first fully functioning bank in Maelonbourg.
  70. Qhicori: Dark elven man that serves to organize trade and commerce between Maelonbourg and Chute de l’Ombre. The Marquis of Chute de l’Ombre decided that all trade goods had to be routed through Maelonbourg, allowing the Archduke of that realm a chance to get plenty of tax money for everything passing across his territory. Qhicori is therefore a terribly busy man.
  71. Niemand Shadefiend: A crippled shadow elven bowyer that has set up shop in Resurrection. Recognized by most everyone as the best bowyer in Partum, his skill is made all the more remarkable by the fact that he has a withered right arm that at first sight looks to be about as useful as the teats on a tomcat. Nothing crafted by Niemand is cheap, either in cost or quality. He also doesn’t do rush orders. What he does is make some of the finest short bows you’ll ever find.
  72. Sidra Shadefiend: A shadow elven wood witch and the daughter of Niemand. Her abilities to shape and form wood are instrumental in her father’s work and has doubtlessly contributed mightily to his success. Currently in the beginning of what might develop into a courtship with a south Fanolanian ranger named Butch who seems to have thought that as a newcomer in town he ought to try and woo a shadow elven maiden. So far, so good.
  73. Sinister Shadefiend: Shadow elven apprentice to Niemand, his uncle. Sinister is fairly quiet as is the nature of his people, and he displays remarkable energy when carrying out even the most mundane of errands for his uncle.
  74. Khloe Bloed: A dhampir that was rescued by the Troublemakers and their associates from Lotharingian bounty hunters who had accused her of being a witch. Whether she was a witch or a dhampir is of little concern, really. Neither of these things are good. Khloe is now the Baroness of Westland in Maelonbourg and serves as one of the most trusted of Duchess Seraphina’s henchwomen.
  75. Branislav Zoric: Human jeweler that lives in the sleepy Slothjemian village of Leperstadt in the western part of Vilhelmia. Despite being as far off the beaten track as an artisan can get Branislav has made many distinctive pieces of exquisite ornamentation for some exceedingly high-profile customers. Among them is the Archduke of Maelonbourg and the Wenigzustand, for whom he made a wedding ring that was bestowed upon Princess Lersha von Slothjem on the occasion of their marriage.
  76. The Ash King: Once the de facto leader of the Diosian Lodge, the Ash King was the most prominent and formidable of the liches. The Troublemakers managed to take him down and destroy his phylactery, casting the entire lodge into chaos. Unfortunately this led to a power vacuum that meant they fell easily under the sway of an even more dangerous entity. In fact the Diosian Lodge has only now found its way back to its true calling and is arguably even more dangerous now than it ever was.
  77. Archduchess Shar Lersha von Slothjem-Kovak: The youngest daughter of the Queen of Slothjemia, Princess Lersha married the Baron of Diekirch (who was then given the title of Archduke of Maelonbourg and the Wenigzustand) after a short and tumultuous courtship. Beloved by all except one gnome in particular who is convinced that she is a witch. Spoiler alert: she is a witch.
  78. Count Damien Spettro: A Forkanzan noble who keeps popping up in the damndest places. Literally.
  79. Katrine Thibault: An older woman who was enticed by financial means to set up shop as an enchanter in Resurrection. Has developed a close friendship with Gilla and has made a number of magical items for the Troublemakers.
  80. Julien Held: A chief inspector in the interior guard forces of Condamner. Operates out of the northeastern city of Vuelen where he is in charge of monitoring foreign travelers that are passing through the area.
  81. Baron Burkhart Klaproth: The closest thing to a native noble in all of Limbourg, Klaproth governs from Castle Witherspawn in the south of the duchy. Under the rulership of the Archduke of Maelonbourg and the Wenigzustand Klaproth was made the Baron of Cottage Meadow. Seems to have nothing but the greatest of disdain for evildoers.
  82. Kardigazz Drak: Shape-shifting entity that has terrifying power and seems to want nothing more than to be left alone. This is the fellow that is the reason behind the warning “do not meddle in the affairs of hermits.” Apparently among his tricks is the ability to turn back time up to five days allowing people to rethink the choices they made during that time.
  83. Baron Chaverin: Another drider that has fled the underdark to tackle life in the surface world. Chaverin is a priest by profession and has become something of a spiritual and secular leader in the barony of Lighton in Limbourg. This is land now controlled by the Archduke of Maelonbourg and the Wenigzustand, and Baron Chaverin is determined to make his new liege proud. Most of the people in Lighton are sundered dark elves that were relocated here from Chute de l’Ombre because the gnomes found the drow simply terrifying.
  84. Shr Boligar Vishkin: A retired orcish Slothjemian general that accepted a post as the military advisor to the Archduke of Maelonbourg. Has proven his worth on two occasions in both offensive and defensive capacities.
  85. Brekor the Lucky: The only orcish subchief to survive the assault on Bozageest because the man ordered to kill him in cold blood just tackled him and told him to lay still and play dead. Brekor owes his life to this man, Baird the bard, and will do anything that Baird needs done. Brekor was elected to be the mayor of Bozageest when the Archduke of Maelonbourg and the Wenigzustand officially claimed the area as part of his domain.
  86. Lendler Giftmördun: Who knows? Nobody asked.
  87. Sister Rachel: The Mother Superior for the Sisterhood of Delilah’s newest convent in Limbourg. Setting up shop in the area known as Bloody Archduke the nuns are just a stone’s throw from the forbidden territory of Castle Dreadmore just northeast of there. This new operation will give the nuns an almost self-contained community where they can work and reflect.
  88. Lucinda: Mute woman that is almost a perfectly identical twin to the Archduchess of Maelonbourg and the Wenigzustand. Lucinda is able to communicate her thoughts to people over limited distances and is able to hear and understand spoken languages just fine. While unable to speak properly she has proven her ability to scream.
  89. King Theodas Erdithas: The last elven king of Maelonbourg, deposed and killed by Colldrenia. King Theodas’ ghost has been haunting the ruins of Maelonbourg City until recently when it seemed to acknowledge the legitimacy of Archduke Kovac over the realm. However, the spirit of the elven king told the Archduke that he will never be a king himself over Maelonbourg because that right was lost when Theodas’ own daughter and heir went missing.
  90. Father Grattius: An aged Lotharingian priest that was arrested and slated for execution for blasphemy against the ascending god. Inadvertently rescued by the Baron of Bleakland in the course of one of his other exploits, the good priest now tends mostly to teaching the mute mystery woman Lucinda how to speak. When not so engaged Father Grattius is a veritable font of wisdom, fully versed in the sacred writings and incapable of making moral compromises.
  91. Lord Verrat: A dreadful minion of the Viceroy that closely resembles Baron Tubicus Aurelius of Bleakland. Just as Lord Aurelius is the commander of Maelonbourg’s army, Lord Verrat is the Grand Marshal of the armies of the Green King. This includes forces from Lotharingia, Sachsen, Söldnerland, Condamner, and Forêt Verte. So far that is about all anyone knows of the man.
  92. The thing in the Archduke’s tower: An injured and still mostly unconscious illithid that was rescued from the wreck of a spelljammer in Oublier. It is missing one of its face tentacles and this hasn’t in any way made it more attractive.
  93. Aloysius: A semi-retired farmer that has refused to evacuate the area around Jivet-au-Marruse, remaining on his farm just south of the ruined town.