As Grundoon had expected, none of the orcs chose to give chase to the motley group making its way down the mountain towards Trelderian Hall. The adventurers caught up to the freed captives quickly, and found them to be nervous and anxious. They tried to stay close to the dwarves, and Grundoon advised his comrades … Continue reading The Governor-General’s Oath; Chapter 22
Month: May 2018
Fun with Fanolanian Flags
Fanolanian State Flag Like most of the larger, more powerful nations of the continent, there are several flags seen across the landscape of Fanolania. The King of course has his own flag, a variation of the national flag, but it only flies over the royal household or over the King's entourage when he travels. Bearing the … Continue reading Fun with Fanolanian Flags
The Curious Things and Treacherous People
The game of D&D and the writings that can be inspired by it are often filled with twisting plots, filled with shifty, mysterious and enigmatic characters. The plans employed by villains to accomplish some nefarious end are met with cunning ploys imagined by the players to confound the machinations of evil, each more cleverly concocted … Continue reading The Curious Things and Treacherous People
The Governor-General’s Oath; Chapter 21
Almost immediately the route began to ascend the steepening mountain range. The ground was rocky, and trees became fewer, and more randomly distributed. There was plenty of snow here, and finding one’s footing was more of a challenge than it would have been if this had been summer. It was cold, and the wind was … Continue reading The Governor-General’s Oath; Chapter 21
The Governor-General’s Oath; Chapter 20
There were more farms along this trail. They dotted the countryside with an almost random regularity. The party stopped whenever there were people close to the path, and Trangdor would ride to them and inquire if this was the way to where the orcs were. Everyone he had spoken to agreed they were on the … Continue reading The Governor-General’s Oath; Chapter 20
Continental Excursions; Ange Déchu
Our ongoing look at the Northwestern portion of the Wenigzustand now turns it's attention to the vibrant, and surprisingly metropolitan, province of Ange Déchu. Located north of Condamner, and home to the great port city of Trésor, a main entry point for good to and from the Wenigzustand via oceangoing vessels from all over the … Continue reading Continental Excursions; Ange Déchu
Continental Excursions; Mort-Vivant
West of Forêt Verte is the oddly anarchic realm of Mort-Vivant, a place with no clear ruler, and a penchant for minding their own business. The southern and eastern portions are heavily forested, and the rest of the domain is a rolling landscape filled with farms. Those that tend these fields live in impressive fortified … Continue reading Continental Excursions; Mort-Vivant
The Governor-General’s Oath; Chapter 19
A member of the Red Guard woke up Grundoon by knocking on his door shortly after dawn. Jandle answered the door, and the soldier outside whispered something to him. Jandle nodded, and closed the door. “What did they want?” asked Grundoon groggily as he sat up and swung his legs off of the bed. “General … Continue reading The Governor-General’s Oath; Chapter 19
Continental Excursions; Condamner
Located just north of Forêt Verte is the sinister and darkly foreboding realm of Condamner, an eerily calm land with plenty of settlements and just as much unsettled horror. It is ruled by a mysterious figure known only as le Duc, as aloof as he is cryptic. He taxes his people, but not unduly. He … Continue reading Continental Excursions; Condamner
The Aelerfyne Invitation
To our long estranged family, separated by ancient feuds, and in conflict driven from each other beneath the earth. It is the will of Carloman, King of Fanolania, that in a spirit of reconciliation, hospitality be extended to all that heed the Call of Arborea. In recognition that the pathways of times clouded in eons … Continue reading The Aelerfyne Invitation
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