When Princess Lersha von Slothjem first arrived in Maelonbourg she did so in such a way as to make a measurable impact on the psyches of the natives. Her first formal appearance in the land she was going to call home was as the commander of a small luftkreuzer squadron that had just knocked the … Continue reading The Garden of Dissuasion
Month: May 2020
Designing the Plot
There are four approaches that Game Masters can use to organize their campaigns. Each one has their attractive elements and they also have their own downsides. For anyone wanting to run their own Dungeons & Dragons the basic approach that you use will set the tone for the entire game. Plan accordingly because not all … Continue reading Designing the Plot
The Gopher King: Chapter 6
Malindra didn’t like the corner she had been backed into by the coldly impenetrable undead sorcerer. Up to this point she had dealt nearly exclusively with the living beings of Partum. And there were a bewildering array of living beings on this continent to be sure. Malindra had spent years looking for anyone that had … Continue reading The Gopher King: Chapter 6
The Gopher King: Chapter 5
Malindra looked at the Viceroy as they walked through the atrium towards what had long ago been the courtyard. Trees and shrubs had been breaking through the pavers for centuries. The overall effect was that it seemed more of a derelict garden than a courtyard. The night hag seemed unconcerned about the condition of the … Continue reading The Gopher King: Chapter 5
Don’t You Have Enough Problems?
One of the most difficult parts of running a Dungeons & Dragons campaign is keeping the players interested in the main story while providing them with ample things to explore during "downtimes" in the primart saga. For instance the players might be awaiting some report from an important NPC before they charge ahead. The message … Continue reading Don’t You Have Enough Problems?
Time & Distance: A Game Master’s Allies and a Player’s Foes
Every Game Master knows that things happen in a game that aren't planned for. When these things occur there is often a mad scramble on the part of the Game Master to try and make sense of it in an intelligent and well-thought out manner so the story can proceed without undo disruption. This is … Continue reading Time & Distance: A Game Master’s Allies and a Player’s Foes
The Gopher King: Chapter 4
The first to voice their opinion was the Witch Queen, ruler of Dalmatia, but this was true to form regardless of the situation. As the only current member of the Diosian Lodge that had been a woman in her mortal life the Witch Queen often had a radically different view of things than did the … Continue reading The Gopher King: Chapter 4
A Closer Look at Forkanza: Lombardia
The recent news out of Forkanza has a good many scholars scratching their heads in bewilderment. Nobody has heard of such robust military actions in the Forkanzan Peninsula for centuries, and even then it was because foreign invaders were trouncing the remnants of the Third Imperium. In only three months two city-states have fallen to … Continue reading A Closer Look at Forkanza: Lombardia
Slothjemian Spelljammers; Dowarby-Class Scout Ship
The smallest and by far the most maneuverable of the Slothjemian native-built spelljammers is the nimble and quick Dowarby-class. Unable to carry any significant weaponry the 15-ton vessels are almost entirely all sail when viewed from a distance. They have a collapsible "dragon-wing" style ventral sail that hangs straight down from the keel, two pectoral … Continue reading Slothjemian Spelljammers; Dowarby-Class Scout Ship
The Vicar’s Nightmare
As Drndyllyn the Wyld prepared to move her operations from her newly completed castle in Boar's Head to the somewhat ruined formerly orcish city of Bozageest she sent word to anyone in Boar's Head that wanted to grab a piece of the action to come and join her. The bulk of her army decided to … Continue reading The Vicar’s Nightmare
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