Climate/Terrain: Swamps and jungles Frequency: Rare Organization: Solitary Activity Cycle: Any Diet: Carnivore Intelligence: Animal (1) Treasure: Nil Alignment: Neutral (n/a) No. Appearing: 1 Armor Class: -4 Movement: 36 (48 when charging), SW48 Hit Dice: 10 THAC0: 11 No. of Attacks: 5 Damage/Attack: 3d6 (Tusk), 2d8 (Bite) or 3d6 (Horn), 2d6 (Front Claw), 2d6 (Front … Continue reading Vordgot (a.k.a. the Demon Lizard)
Author: Slothjemia
Slinker, Slayer, Kobold, Squire; Chapter 10
Jandle really wanted names to put on the two dwarves so that he could get away from labelling them as just gaunt and dark. He was mulling over how these two might be related because there was a resemblance beyond the stereotypical “all dwarves look alike” attitude that non-dwarves found amusingly frustrating. Jandle remembered that … Continue reading Slinker, Slayer, Kobold, Squire; Chapter 10
Slothjemian Military Awards
The Slothjemian military loves its awards nearly as much as it loves getting itself into combat. However, there aren't many different awards to be had. Of the seven medals that are given, three of them are only available to unit and army commanders. Another is only given to soldiers that are injured in combat or … Continue reading Slothjemian Military Awards
Update to the Royal Bureaucratic Council
Another update! This time links and a list of the offices represented in the governing advisors to the court of Slothjemia's monarch. This information can be found here. This is still an ongoing task, but it is enough to satisfy those curious as to how Slothjemia manages to function despite being to all outward appearances … Continue reading Update to the Royal Bureaucratic Council
Update to Slothjemian Knighthoods
Just completed a significant update to previously posted information regarding the various knighthoods and their titles for the Slothjemian Empire. This can all be found here if one so desires to take a gander.
Slinker, Slayer, Kobold, Squire; Chapter 9
It wasn’t a long night’s sleep, but it was more than enough for the kobold to feel alert and ready for action. He decided today to take along his dagger with him, and while he wasn’t going to suit up in his armor it gave him a slightly better feeling about being that much more … Continue reading Slinker, Slayer, Kobold, Squire; Chapter 9
Boardûm Keep
Not much larger or more impressive than a baron's manor house the original home of the von Slothjem family is Boardûm Keep. Situated in the depths of the swampy jungles near to the town of Lost Fen the most reliable way to access the private home of the royal family is by boat or flying … Continue reading Boardûm Keep
Uniformity
Slothjemia is absurdly proud of its military heritage, traditions, and yes even its uniforms. Most nations do not even have uniforms for their soldiers except in the case of elite guard units that march about full-time protecting their liege. Mercenary outfits will frequently have standard uniforms but again these are professional troops and not the … Continue reading Uniformity
Slinker, Slayer, Kobold, Squire; Chapter 8
The mysterious dwarf didn’t seem to care that he might be followed as he showed no signs of trying to elude Jandle or any other perceived spy. With so little foot traffic out and about tonight Jandle was really having to struggle not to be noticed. He might have been a small, insignificant little fellow … Continue reading Slinker, Slayer, Kobold, Squire; Chapter 8
Story of My Life in One Die Roll
Yes it is frustrating. A Game Master pours hours into crafting an encounter, rich with nuance and the potential for both combat and growth for the characters. A complex monster is created and abilities determined in order to give the players a solid hour or more of frantic dice rolling gameplay madness. This was the … Continue reading Story of My Life in One Die Roll
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