Uniformity

Slothjemia is absurdly proud of its military heritage, traditions, and yes even its uniforms. Most nations do not even have uniforms for their soldiers except in the case of elite guard units that march about full-time protecting their liege. Mercenary outfits will frequently have standard uniforms but again these are professional troops and not the standard fare for what passes as an army when the king calls up the peasantry and gives everyone a sharp stick to use as they do their best to defend hearth and realm. But Slothjemia is further along down the path to what might be considered modern in the D&D world when it comes to martial attire.

UniformThe standard color of Slothjemian military garb is grey. This is mainly due to it being an inexpensive color for mass-produced clothing. Wool is the primary fabric of choice although other lighter choices might be made available if the wearer opts to purchase their own uniform. Standard army attire is simply this grey with no other notable trim (exceptions might be made due to rank) other than service stripes. The collar insignia denotes rank. On both shoulders are patches denoting what units the soldier is assigned to; on the right is the army number and on the left is the specific unit within that army. Awards for merit are placed on the left breast running from the top center to the bottom left nearest the sleeve. These awards have a specific placement in regards to one another and having them in the wrong order is a surefire way to find oneself in the stockade. Service stripes are on both sleeves and denote time spent in the military; thin stripes equate to one year each and wide stripes equate to five years each. For the longer lived races this can make for a lot of stripes. Serving for thirty years earns a crescent moon, and for sixty years a horned skull is added to the crescent moon. Nobody has so far reached the ninety year mark, but if they do the monarch will likely have to figure another method of counting that doesn’t require a soldier to have stripes all the way up the arm and down their back.

Standard army uniforms are grey with light grey service stripes while reserve army uniforms are a light grey with a darker grey for service stripes. Kepis will match the uniforms for both standard and reserve, and their are negligible differences between a field uniform and a dress uniform among most ranks. Naval uniforms are grey with blue trim for field duty and white with blue trim for dress occasions. Navy kepis are blue. Red Guard uniforms are grey with red trim for field duty and red with black trim for dress occasions. Red Guard kepis are, predictably, red. White Guard uniforms are grey with white trim for field duty and white with black trim for dress occasions. White Guards have white kepis that from a distance might resemble the hats worn by reserve army units. Black Guard uniforms are grey with black trim for field duty and black with red trim for dress uniforms. Black Guards are the only Slothjemian military personnel allowed to wear black kepis although not all Phantom Legion members will necessarily do so in order to maintain a low profile.

Naturally most uniforms are almost entirely obscured when the troops are wearing armor. For those times observers must pay closer attention to determine a person’s rank and other pertinent information. Rank insignia might be attached near the collars of the person’s armor and unit designations can often be found on plates affixed to the shoulder guards. Wealthier soldiers or those of higher rank might also have their relevant information engraved into their armor although this isn’t strictly observed or terribly common. Once armored the persons within a unit know one another enough to realize who they should be taking orders from and who they know will be the best to follow if no other commands are forthcoming. And if the enemy can’t easily determine who the officers are even better.