In the Mystery Science Theater 3000 presentation of "Final Sacrifice" Mike Nelson and Crow T. Robot take off on a tangent during the film's closing credits. Mike is fully engaged in the persona of a powerful television producer while Crow struggles to pitch the idea of a television series based on "Final Sacrifice." Naturally Mike … Continue reading “The kid is a girl, the boozy guy is a girl, the villain is a girl, everyone in this thing is a damn girl”
D&D Adventures
Of Sickles and Such
Women have perhaps always been the most effective assassins. This is largely due to them being constantly underestimated by men and overlooked as potential threats due to the fact that they are, well, not manly enough. This opens up a variety of avenues by which a clever woman skilled in disguise and possessing rogue abilities … Continue reading Of Sickles and Such
“It was a Monster… now it is a Wolf”
There is no denying the inherent charisma of the man that owns "The Howler House" inn and tavern in the rapidly redeveloping town of Resurrection. His full name is Gustav Grosserhund, but he insists that everyone call him Gus. He keeps a lively place in the middle of the town where the booze is cheap … Continue reading “It was a Monster… now it is a Wolf”
“I don’t recall her face, but her figure rings a bell”
Always a treat for a Game Master to be able to reintroduce a foil or a villain to trip up the players in whatever endeavor they are engaged in. The longer you can go before such an occasion the more delightful it is, too. In this case they hadn't encountered this particular femme fatale in … Continue reading “I don’t recall her face, but her figure rings a bell”
Too Much of a Good Thing
Players of Dungeons & Dragons have a lot of grand reasons to enjoy the game. Escapism, social interaction, lots of shiny colorful dice, opportunities to solve problems and expand your imaginative creativity; the list is nearly endless. Probably one of the most frequently cited aspects that makes the game appealing is the idea that you … Continue reading Too Much of a Good Thing
Sisters of Delilah
Perhaps the most well-known organization that not only allows women to excel at tasks normally reserved for men, but actively encourages it, the Sisters of Delilah have carved out a niche for themselves all across Partum. With established convents in every major country on the continent as far south as the Forkanzan peninsula, east to … Continue reading Sisters of Delilah
The Secret Life of NPCs
The most often overlooked aspect of roleplaying (this is just a guess, I don't have any research or raw data to back this up) are the parts of the game the players seldom, if ever, dig into. Non-Player Characters are treated by most players as expendable pawns in a chess game in which the players … Continue reading The Secret Life of NPCs
Lich vs. Orcs
A cursory glance at the Monstrous Compendium entry for "lich" reveals that this is a spectacularly dangerous creature. But players are often lulled into a false sense of security when confronting these powerful undead spellcasters. They might have a magic sword, for instance, that negates magic cast at a level equal to the wielder. But … Continue reading Lich vs. Orcs
Resurrection
The rebuilding of the little state of Maelonbourg is speeding right along with the players having retaken a fortified town and driving the orcish invaders back towards the north whence they came. With the old capital of Maelonbourg City in tatters, this much smaller town will now serve as the hub for activity. Along with … Continue reading Resurrection
Tales of the Wandering Royalty
Quirky non-player characters are the bread and butter of any good game, and if they are properly employed throughout a story they can make even a mediocre campaign great. They have all of the elements of a running gag, inside joke, and can serve as either an ally or a foil (in some circumstances both … Continue reading Tales of the Wandering Royalty
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