Slothjemia adheres quite rigidly to its laws and the enforcement of them in order to maintain some semblance of civilization among the melting pot of a multicultural citizenry. To this end there are laws pertaining to such things as bribery, theft, robbery, assault, manslaughter, attempted murder, murder, assassination, rape, kidnapping, and destruction of property. These … Continue reading Law & Order Slothjemian Style
Dungeons & Dragons Info
The Ambassador’s Report
Lord Claus Reichart wasn't accustomed to feeling this anxious. He was a tall man with a distinctly military bearing about him that gave away the fact he had once been a proud officer in the ranks of the Fallen Knights of Lotharingia. Now he was their ambassador to the court of the Archduke of Maelonbourg … Continue reading The Ambassador’s Report
The Lady and her Husband’s Squire
Lersha made her way through the cold autumn day as would any woman with a clear and well-defined purpose in mind. The journey from her husband's estate to the mining town of Fer de Grenat was only a few hours by foot. She could have chosen a faster means of travel, but she opted to … Continue reading The Lady and her Husband’s Squire
Pollyanna
People who know me extremely well probably don't realize that my favorite movie of all time is the syrupy sweet and over-the-top sappy as a maple tree film "Pollyanna". It has everything. Great cast of award-winning actors, superior writing, great moral lessons delivered with a velvet glove and of course children falling out of trees. … Continue reading Pollyanna
Return of the Who’s Who
Some observant visitors to this site had noticed that the "Who's Who" section went missing. This is due largely to the good folks over at WordPress who decided in their infinite wisdom that everything new is better than anything old. With the introduction of this asinine "block" editor it has become nigh unto impossible to … Continue reading Return of the Who’s Who
The Grand Marshal’s Debut
The four Marshals of Lotharingia had gathered in the great hall of the Cursed Iron in the city of Dusselburg to celebrate the promotion of the new Marshal of this vile lodge. Also present were the four bishops of the main cities of Lotharingia to lend a semblance of official sanction by the church hierarchy … Continue reading The Grand Marshal’s Debut
Power in Prayer
Foster Fenbattle sat on his horse and studied the rich river valley below. From where he sat on the slopes of the Gargano Mountains in southeastern Forkanza he could see plainly the amassing armies of the Torkan Caliphates and the ships of their corsair allies that had ferried them here. For months the tension had … Continue reading Power in Prayer
Your Mission, if You Choose to Accept it
Yeitic Morte was a busy man these days. For the last several weeks he had been puzzling over a conundrum that had been presented to him by a distant relation to a foreign prince. This in and of itself was not really that unique or interesting. Yeitic spent a lot of his time puzzling over … Continue reading Your Mission, if You Choose to Accept it
Don’t Judge Me…
Ok so yesterday's game involved nearly a dozen Non-player Characters getting killed and nearly everyone else in the group nearly dying in a Spelljamming vessel crash. The fun part was that all of the deceased were children. Orphans, to be precise. In the course of a game I actually went ahead and incinerated orphans. I … Continue reading Don’t Judge Me…
Whenever Things go too Well You Know There is a Catch
Dungeons and Dragons is by my estimation the most entertaining way to waste a person's time. Unlike any video or computer game the options are essentially unlimited for what the players can or will do. Of course this means that the Game Master also has more options than they can reasonably be expected to react … Continue reading Whenever Things go too Well You Know There is a Catch
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