There is a tendency for players in Dungeons & Dragons to be taken wholly by surprise when a Game Master begins to reveal subtleties about their Non-Player Characters. These are NPCs that the players have been dealing with for months or even years, but the players have never taken the time to deeply delve into … Continue reading Who Do You Trust in This Game?
Dungeons & Dragons Info
Continental Excursions: Sachsen
One of the more notably self-sufficient and prominently independent of the Little States is the quite large and successful kingdom of Sachsen. Ruled by the clever and ambitious King Sebastian of the House of Hannober, Sachsen is a frequent target of the Fallen Knights of Lotharingia. The raids from the Lotharingians rarely amount to much … Continue reading Continental Excursions: Sachsen
Whispers from the Void
In the depths of the earth as far removed from the daylight as anyone can ever get and in the great, mindboggling expanse of wildspace there is a common phenomenon that has been noted by scholars and explorers alike. Those that have ventured deep underground or into the vast nothingness of the multiverse have reported … Continue reading Whispers from the Void
Fellowship of Fiends
The organization was an informal one. Informal to the extent that it could hardly be considered organized. They had no set meeting place and there was no customary time or days for their getting together. None of the members were viewed as higher in rank than any of the others and whoever called the gathering … Continue reading Fellowship of Fiends
Realms Yet Undiscovered
In any gaming world there is bound to be the occasional instance wherein the players find themselves involuntarily exploring new geographical areas. This can happen in a number of ways of course. Pursuing an enemy into uncharted territory is one way. Seeking out a valuable ally or item is another. One of the most problematic … Continue reading Realms Yet Undiscovered
Moving On
Sooner or later every player in Dungeons & Dragons is going to end up taking a character as far as they can, or at least as far as they want to. Going up in levels is a time consuming process under even the most ideal of circumstances. Unless a character is near and dear to … Continue reading Moving On
Being Omnipotent Ain’t What it Used to Be
When dealing with top-tier villains it is important for Game Masters to establish ground rules early on as to how these entities can be dealt with. That doesn't just mean how they can be defeated. In all likelihood they may be so powerful that they can't be defeated by the players under any conditions. However … Continue reading Being Omnipotent Ain’t What it Used to Be
If you didn’t like her as a two-bit supporting role, You’re going to Hate her as a guest star
Recently I had occasion to experience quite a lot of feedback on one of the Non-Player Characters in my game. This feedback took the form of an all-day marathon of Facebook Messenger missives sent by virtually every member of the party in which they discussed the relative ethics of impaling (both as a deterrent to … Continue reading If you didn’t like her as a two-bit supporting role, You’re going to Hate her as a guest star
The Tale of Betapsi
My host was by every measure a nobleman, both in title and in deportment. He appreciated fine wine, such as he served at dinner, and enjoyed a well-read and intelligent guest, which is precisely how I fancied myself. But for all of my hosts myriad accomplishments it was his curious hobby that had brought us … Continue reading The Tale of Betapsi
The Second Battle of Käsestadt: The Greatest Bloodbath in a Generation
There is no denying that the Fallen Knights of Lotharingia had their collective asses handed to them when they attempted to bully their way into Limbourg to punish the Archduke of Maelonbourg and the Wenigzustand for meddling in this long-abused and neglected realm. Close to thirty-thousand soldiers representing all four of the Lodges marched into … Continue reading The Second Battle of Käsestadt: The Greatest Bloodbath in a Generation
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