The shadowy figure sat dejectedly in the elegantly carved and gilded chair at the head of a long, equally well-adorned table. Three candelabras sat spaced well apart along the length of the table, but their dim reddish flames were more for creepy atmosphere than illumination. The walls and ceiling of this room were barely visible … Continue reading No Rest for the Wicked
Game Master Notes
Infamous Villains: The Witch Queen
The only member of the Diosian Lodge that was female when she was alive is the Witch Queen of Dalmatia. Her sigil is a skull wreathed in flames and her flag is crimson and bright orange. In life she was a powerful illusionist, and as a lich she is the undisputed expert of things not … Continue reading Infamous Villains: The Witch Queen
“You Should be Right Fearful of a Clever Squire”
In the realm of Slothjemia there is a tradition of knights and nobles having executive assistants that are categorized as "squires". These are not the same type of squire that may be encountered in other lands in that most squires (as the title is understood throughout much of Partum) are themselves young candidates for knighthood. … Continue reading “You Should be Right Fearful of a Clever Squire”
Ask a GM: “Help! I’ve Been Turned into a Larva!”
Also known as "Soul Larva" these sickly disgusting five-foot-long slug-like worms with faces that vaguely resemble the visages they had in life are all that is left of mortals who meet their demise and are formed anew as these monstrous creatures in the Gray Wastes. Night hags are able to transform humans into larva via … Continue reading Ask a GM: “Help! I’ve Been Turned into a Larva!”
Its like Luther Vandross for Dragons
No sooner had Bizir and Xozos, two red dragons who made their home in Lotharingia's formidable alpine mountains, been killed than the other red dragons who laid overlapping claims to these parts began to close in and claim their share of their treasure hoards. Cirlolth had escaped the fighting that had led to the death … Continue reading Its like Luther Vandross for Dragons
The Cottage in the Mountain Meadow
The first kick caused the door to fly open, slam against the wall, and swing violently shut again. The second kick followed, and a heavy shield blocked it from closing. The adventurers looked at the scene before them and began to enter the small one room cottage to see what was inside. Their senses were … Continue reading The Cottage in the Mountain Meadow
The Champion
Garstynnia the night hag entered the private chambers of Lord Verrat and as the doors closed behind her as if by an unseen force, she surveyed the scene before her. Lord Verrat himself sat in a high-backed dark oak chair with his foot up on a stool so that one of his servants could polish … Continue reading The Champion
Don Durk of Dowdee
Among the many seafaring rogues of the Forzarrean Sea few have the universally admired status of Don Durk of Dowdee. While men such as Captain Sabre use their reputations to strike fear in others in order to force them into submission, Don Durk merrily gallivants about the ocean like a seafaring version of Robin Hood. … Continue reading Don Durk of Dowdee
Infamous Villains: Natasia Krvopija
There is a natural tendency to ascribe the majority of nautical terrors and misfortunes to the deeds of the Dread Admiral. It is this foul lich after all that has made it their lot in undeath to unleash all manner of unholy horrors on the Sea of Vdekja and the Forzarrean Sea. The sheer power … Continue reading Infamous Villains: Natasia Krvopija
The Ship that Carries Doom
There are many ships that sail the seas around Partum and a good many of them are nothing great or particularly notable. The coasts of the entire continent are dotted with settlements as small as a fishing village to the sprawling port cities of kingdoms and empires that rely on them for commercial traffic as … Continue reading The Ship that Carries Doom
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