An infrequent yet agonizing occurrence in Dungeons & Dragons is when players just cannot deal with something that happens in the game. Whether the Game Master did something intentionally cruel or idiotic, or accidently allowed a twist in the plotline that the players find stupefying to the point they can't continue is one matter that … Continue reading Perhaps You’d be More Comfortable…. Elsewhere
Game Master Notes
Pollyanna
People who know me extremely well probably don't realize that my favorite movie of all time is the syrupy sweet and over-the-top sappy as a maple tree film "Pollyanna". It has everything. Great cast of award-winning actors, superior writing, great moral lessons delivered with a velvet glove and of course children falling out of trees. … Continue reading Pollyanna
Return of the Who’s Who
Some observant visitors to this site had noticed that the "Who's Who" section went missing. This is due largely to the good folks over at WordPress who decided in their infinite wisdom that everything new is better than anything old. With the introduction of this asinine "block" editor it has become nigh unto impossible to … Continue reading Return of the Who’s Who
Power in Prayer
Foster Fenbattle sat on his horse and studied the rich river valley below. From where he sat on the slopes of the Gargano Mountains in southeastern Forkanza he could see plainly the amassing armies of the Torkan Caliphates and the ships of their corsair allies that had ferried them here. For months the tension had … Continue reading Power in Prayer
Don’t Judge Me…
Ok so yesterday's game involved nearly a dozen Non-player Characters getting killed and nearly everyone else in the group nearly dying in a Spelljamming vessel crash. The fun part was that all of the deceased were children. Orphans, to be precise. In the course of a game I actually went ahead and incinerated orphans. I … Continue reading Don’t Judge Me…
Whenever Things go too Well You Know There is a Catch
Dungeons and Dragons is by my estimation the most entertaining way to waste a person's time. Unlike any video or computer game the options are essentially unlimited for what the players can or will do. Of course this means that the Game Master also has more options than they can reasonably be expected to react … Continue reading Whenever Things go too Well You Know There is a Catch