Last week my family visited a Mexican restaurant in Navasota. Yes, that Navasota. Small town, odd doctors, you get the gist. Anyhow we went to this eatery knowing it is a local favorite and having been there before having some idea what to expect. As always though the menu itself is enough to put a person into shock. So many pages, so kany options. To a ridiculous degree these options. One of our party asked the waitress what she would recommend and I kid you not the waitress melted down and fled the table. Her replacement was a little more helpful, but you couldn’t escape the idea that even the employees thought the sheer number of options was obscene.
Which brings me back to D&D. Because I am a nerd and everything brings me back to D&D. My favorite part of this game is the absurd number of options available to overcome problems. Stories abound from every player in every session about how they figured out a way to get something done that the Game Master hadn’t imagined. So many options.
Now lets say for the sake of illustration that one of your party members is dead. I don’t know, maybe killed by a Gelugon. Not to give too much detail lets say she is a druid. Again, no personal info, but her name is Selena. So Selena is dead. She is still going to show up to the game and provide all manner of insights (the dead tend to meddle as you know) but the rest of the party is now tasked with getting her back to living form. They tried one thing and it didn’t work. Suspicions are mounting (if they read this blog) that they might need the help of a necromancer. Again, there are options. And not one of them is good. Because necromancers.
So this should be a good time. An entire group of good-aligned players trying to figure a way to enlist the aid of one of the games most notoriously evil group of individuals to bring back their beloved druid. How far will they be willing to go? Lets find out…