For as long as there was a Fanolanian Church there has been a Garde Ecclésiastique to ensure that the clergy and its property would be adequately defended. When the elves and humans decided to go their own way and sever ties to the leadership of the Holy Imperium Church there was a realization early on … Continue reading The Garde Ecclésiastique: From a Certain Point of View
Month: April 2020
This is Why I GM
Being a Game Master can at times be a lot of work and when there is friction between players it can be something of a headache. But mostly it is a rollicking good time as intelligent, humorous people try and solve puzzles and problems that the Game Master tosses at them. Sometimes when people try … Continue reading This is Why I GM
Spelljamming’s Prime Directive
When Slothjemia first ventured into wildspace under the reign of King Manfriedreich IV they made a startling discovery. Not only were they not the first spacefarers native to Domum, but they were thrust into a whole new realm of rules and regulations. These new parameters for how spelljamming vessels could be used had been in … Continue reading Spelljamming’s Prime Directive
The Royal Squire Academy
Nestled in a multi-story building resembling an inn in the heart of Jordrakenschloss, the capital of Slothjemia, is the Royal Squire Academy. Specializing in the training of proper squires to serve as assistants to knights and nobles all over the Slothjemian Empire the Royal Squire Academy is the only such institution of its kind. Candidates … Continue reading The Royal Squire Academy
Continental Excursions: The Forkanzan City-States
The shattered remains of what was once the seat of the glorious and far flung Third Imperium, the Forkanzan peninsula is home to twenty city-states. These are mostly not single entities but rather collections of smaller communities that are bound together by geography and united noble families. All told there are actually over one hundred … Continue reading Continental Excursions: The Forkanzan City-States
Can You Hear Me Now?
One of the smaller scale magical items that can be found in my game world are the "Communication Crystals" or "Communication Globes" that facilitate speedy dialogue across great distances. While there are more powerful versions of these that might show up in nerd fiction or in the game here is how to manufacture the simplest … Continue reading Can You Hear Me Now?
The Council of Schönbrunn: A Closer Look at the Good Guys
Some three hundred odd years ago (and yes, they turned out to be very odd years indeed) a group of dedicated clergymen and paladins gathered together in a small chapel on the grounds of the Imperial Palace in Schönbrunn, the capital city of Geldenreich. These virtuous and determined men and women hailed from some of … Continue reading The Council of Schönbrunn: A Closer Look at the Good Guys
Slinker, Slayer, Kobold, Squire; Chapter 20
The coach that Hilde had hired in Slothenburg to take them to Brakoff pulled up in front of the big house she reluctantly called home several days later than anyone had originally expected. The normally bubbly orcish woman took a long, deep breath and smiled broadly even though she was so sick of riding in … Continue reading Slinker, Slayer, Kobold, Squire; Chapter 20
“When in the course of Nonhuman Events…”
If a campaign goes on long enough the players involved will eventually get to the point that they will want to strike out on their own, apart from other sources of authority in the story, and establish their own domains. Whether these are truly independent of an NPC ruler such as a King or an … Continue reading “When in the course of Nonhuman Events…”
Clarifications on Warriors
The way that warriors are dealt with and defined by the different powers within Partum can vary tremendously. For the most part they all fit nicely within the definition of "fighters" in the Players Handbook. Apart from that loose categorization, though, there is a lot of leeway from one nation to another. For the purposes … Continue reading Clarifications on Warriors
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