Did a little more work on the entry detailing the SV Kapriolen. This includes a look at the deck plans for the ship. Still working on other details as necessary (i.e. whenever my players get around to asking).
Author: Slothjemia
The Gopher King: Chapter 1
The shuffling of the Viceroy’s feet was quite nearly the only sound to be heard in this deeply buried underground chamber. Often the dripping of water was the only other thing to be heard as the droplets worked their way through the earth above, the stones that comprised the ceiling, and then plopped unceremoniously into … Continue reading The Gopher King: Chapter 1
Slothjemian Spelljammers; Wyvern-Class Cargo Ship
The only thing that Slothjemian has ever had unrivaled success with in wildspace and with spelljamming in general is the movement of vast quantities of freight and armies. Admittedly their first attempts at producing decent war vessels fell well short of the mark and even the most hardened Slothjemian sailor and marine will freely shrug … Continue reading Slothjemian Spelljammers; Wyvern-Class Cargo Ship
The Garde Ecclésiastique: From a Certain Point of View
For as long as there was a Fanolanian Church there has been a Garde Ecclésiastique to ensure that the clergy and its property would be adequately defended. When the elves and humans decided to go their own way and sever ties to the leadership of the Holy Imperium Church there was a realization early on … Continue reading The Garde Ecclésiastique: From a Certain Point of View
This is Why I GM
Being a Game Master can at times be a lot of work and when there is friction between players it can be something of a headache. But mostly it is a rollicking good time as intelligent, humorous people try and solve puzzles and problems that the Game Master tosses at them. Sometimes when people try … Continue reading This is Why I GM
Spelljamming’s Prime Directive
When Slothjemia first ventured into wildspace under the reign of King Manfriedreich IV they made a startling discovery. Not only were they not the first spacefarers native to Domum, but they were thrust into a whole new realm of rules and regulations. These new parameters for how spelljamming vessels could be used had been in … Continue reading Spelljamming’s Prime Directive
The Royal Squire Academy
Nestled in a multi-story building resembling an inn in the heart of Jordrakenschloss, the capital of Slothjemia, is the Royal Squire Academy. Specializing in the training of proper squires to serve as assistants to knights and nobles all over the Slothjemian Empire the Royal Squire Academy is the only such institution of its kind. Candidates … Continue reading The Royal Squire Academy
Continental Excursions: The Forkanzan City-States
The shattered remains of what was once the seat of the glorious and far flung Third Imperium, the Forkanzan peninsula is home to twenty city-states. These are mostly not single entities but rather collections of smaller communities that are bound together by geography and united noble families. All told there are actually over one hundred … Continue reading Continental Excursions: The Forkanzan City-States
Can You Hear Me Now?
One of the smaller scale magical items that can be found in my game world are the "Communication Crystals" or "Communication Globes" that facilitate speedy dialogue across great distances. While there are more powerful versions of these that might show up in nerd fiction or in the game here is how to manufacture the simplest … Continue reading Can You Hear Me Now?
The Council of Schönbrunn: A Closer Look at the Good Guys
Some three hundred odd years ago (and yes, they turned out to be very odd years indeed) a group of dedicated clergymen and paladins gathered together in a small chapel on the grounds of the Imperial Palace in Schönbrunn, the capital city of Geldenreich. These virtuous and determined men and women hailed from some of … Continue reading The Council of Schönbrunn: A Closer Look at the Good Guys
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