Long ago, and nobody except certain dwarven clans would be able to pinpoint exactly when, the deep mining dwarves encountered a curious phenomena. One of the side effects to specific ore refining techniques is a highly flammable substance that is a terrific lifting gas. Early on the first dwarven scholars to analyze the substance gave … Continue reading Feeling Gassy and Going Places
Dungeons & Dragons Info
That Went Surprisingly Well
Each and every new innovation in battlefield technology has to prove its worth sooner or later. For the Romillians they proved that their air cruisers, caravel-sized ships held aloft in the sky by enormous dirigible-style gas bags, were an effective way to surprise an enemy and transport commando units deep behind enemy lines during the … Continue reading That Went Surprisingly Well
Slothjemian Spelljammers; Wyvern-Class Cargo Ship
The only thing that Slothjemian has ever had unrivaled success with in wildspace and with spelljamming in general is the movement of vast quantities of freight and armies. Admittedly their first attempts at producing decent war vessels fell well short of the mark and even the most hardened Slothjemian sailor and marine will freely shrug … Continue reading Slothjemian Spelljammers; Wyvern-Class Cargo Ship
The Garde Ecclésiastique: From a Certain Point of View
For as long as there was a Fanolanian Church there has been a Garde Ecclésiastique to ensure that the clergy and its property would be adequately defended. When the elves and humans decided to go their own way and sever ties to the leadership of the Holy Imperium Church there was a realization early on … Continue reading The Garde Ecclésiastique: From a Certain Point of View
Spelljamming’s Prime Directive
When Slothjemia first ventured into wildspace under the reign of King Manfriedreich IV they made a startling discovery. Not only were they not the first spacefarers native to Domum, but they were thrust into a whole new realm of rules and regulations. These new parameters for how spelljamming vessels could be used had been in … Continue reading Spelljamming’s Prime Directive
The Royal Squire Academy
Nestled in a multi-story building resembling an inn in the heart of Jordrakenschloss, the capital of Slothjemia, is the Royal Squire Academy. Specializing in the training of proper squires to serve as assistants to knights and nobles all over the Slothjemian Empire the Royal Squire Academy is the only such institution of its kind. Candidates … Continue reading The Royal Squire Academy
Continental Excursions: The Forkanzan City-States
The shattered remains of what was once the seat of the glorious and far flung Third Imperium, the Forkanzan peninsula is home to twenty city-states. These are mostly not single entities but rather collections of smaller communities that are bound together by geography and united noble families. All told there are actually over one hundred … Continue reading Continental Excursions: The Forkanzan City-States
Can You Hear Me Now?
One of the smaller scale magical items that can be found in my game world are the "Communication Crystals" or "Communication Globes" that facilitate speedy dialogue across great distances. While there are more powerful versions of these that might show up in nerd fiction or in the game here is how to manufacture the simplest … Continue reading Can You Hear Me Now?
The Council of Schönbrunn: A Closer Look at the Good Guys
Some three hundred odd years ago (and yes, they turned out to be very odd years indeed) a group of dedicated clergymen and paladins gathered together in a small chapel on the grounds of the Imperial Palace in Schönbrunn, the capital city of Geldenreich. These virtuous and determined men and women hailed from some of … Continue reading The Council of Schönbrunn: A Closer Look at the Good Guys
“When in the course of Nonhuman Events…”
If a campaign goes on long enough the players involved will eventually get to the point that they will want to strike out on their own, apart from other sources of authority in the story, and establish their own domains. Whether these are truly independent of an NPC ruler such as a King or an … Continue reading “When in the course of Nonhuman Events…”
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