There are two main character types that rely heavily on what might be categorized as "civilized culture." These tend to be priests (who tend to have an organized religious body to support them and cultivate their skills) and wizards (who need to have access to vast amounts of written material and laboratories to hone their … Continue reading What Are My Options: Wizard
Game Master Notes
That Wasn’t Supposed to Happen
Dungeons & Dragons is one of those activities that by design is wildly unpredictable. Game Masters do have a tremendous amount of leeway in what happens to a storyline of course, but whenever the players decide upon a course of action it is best to let their designs flow to their natural conclusion and adjust … Continue reading That Wasn’t Supposed to Happen
A Quick Change of Plan
The hooded figure of a woman hurried in from the cold, shuddering as she did so. The stone walls of the castle were hardly warmer than the snow outside, but at least the wind was held at bay. She motioned for the two smaller hooded figures with her to set down the large bundle that … Continue reading A Quick Change of Plan
What Are My Options: Cleric
The traditional Dungeons & Dragons character known as a cleric is a wonderful blend of warrior and spellcaster with a number of additional abilities thrown in for good measure. They are universally recognized by their higher than normal wisdom scores and a knack for healing spells that range from healing light wounds to resurrecting the … Continue reading What Are My Options: Cleric
Lord Verrat’s Map
The small castle that sits in the Lotharingian town of Zolingen is home to the Grand Marshal of the Fallen Knights, Lord Verrat. He had turned it into a huge military headquarters wherein he could control and coordinate the forces of the four lodges as well as the huge armies that had been placed under … Continue reading Lord Verrat’s Map
This is How We Roll (Part 1)
Every time new players enter into an established campaign there is a great deal of explaining that has to happen to get the newcomers up to speed on what is going on and how things work in the game. And perhaps the first thing that needs explaining is how to create a character. One of … Continue reading This is How We Roll (Part 1)
Infamous Villains: Misty
Less is known about this terrifying minion of the Viceroy than perhaps any of his other underlings. Like the nightmarish Lyllyth, it is thought that Misty is an unnatural creation that combines the abilities and skills of the famous thief Joss, the former Baroness of Capellen. It has been documented that Joss had been branded … Continue reading Infamous Villains: Misty
Infamous Villains: Lyllyth
One of the most horrific and vile monsters to ever creep across Partum is the nearly indescribably evil pagan priestess known as Lyllyth. An unnatural creation that is rumored to have been crafted from dark necromantic powers by the Viceroy, Lyllyth is a foul hybrid comprised of the blood of a powerful druid named Selena … Continue reading Infamous Villains: Lyllyth
Law & Order Slothjemian Style
Slothjemia adheres quite rigidly to its laws and the enforcement of them in order to maintain some semblance of civilization among the melting pot of a multicultural citizenry. To this end there are laws pertaining to such things as bribery, theft, robbery, assault, manslaughter, attempted murder, murder, assassination, rape, kidnapping, and destruction of property. These … Continue reading Law & Order Slothjemian Style
The Ambassador’s Report
Lord Claus Reichart wasn't accustomed to feeling this anxious. He was a tall man with a distinctly military bearing about him that gave away the fact he had once been a proud officer in the ranks of the Fallen Knights of Lotharingia. Now he was their ambassador to the court of the Archduke of Maelonbourg … Continue reading The Ambassador’s Report
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