Getting out my beloved signage kit is the best thing about these announcement posts. Still get an unreasonable amount of joy from seeing my titles in this format. Anyhow this is the next book, due to begin next Monday. We here at Slothjemian Ventures certainly do hope you enjoy it and we look forward to … Continue reading And the Next Book is…
Story Notes
“It was a Monster… now it is a Wolf”
There is no denying the inherent charisma of the man that owns "The Howler House" inn and tavern in the rapidly redeveloping town of Resurrection. His full name is Gustav Grosserhund, but he insists that everyone call him Gus. He keeps a lively place in the middle of the town where the booze is cheap … Continue reading “It was a Monster… now it is a Wolf”
“I don’t recall her face, but her figure rings a bell”
Always a treat for a Game Master to be able to reintroduce a foil or a villain to trip up the players in whatever endeavor they are engaged in. The longer you can go before such an occasion the more delightful it is, too. In this case they hadn't encountered this particular femme fatale in … Continue reading “I don’t recall her face, but her figure rings a bell”
Sisters of Delilah
Perhaps the most well-known organization that not only allows women to excel at tasks normally reserved for men, but actively encourages it, the Sisters of Delilah have carved out a niche for themselves all across Partum. With established convents in every major country on the continent as far south as the Forkanzan peninsula, east to … Continue reading Sisters of Delilah
Lich vs. Orcs
A cursory glance at the Monstrous Compendium entry for "lich" reveals that this is a spectacularly dangerous creature. But players are often lulled into a false sense of security when confronting these powerful undead spellcasters. They might have a magic sword, for instance, that negates magic cast at a level equal to the wielder. But … Continue reading Lich vs. Orcs
Resurrection
The rebuilding of the little state of Maelonbourg is speeding right along with the players having retaken a fortified town and driving the orcish invaders back towards the north whence they came. With the old capital of Maelonbourg City in tatters, this much smaller town will now serve as the hub for activity. Along with … Continue reading Resurrection
Tales of the Wandering Royalty
Quirky non-player characters are the bread and butter of any good game, and if they are properly employed throughout a story they can make even a mediocre campaign great. They have all of the elements of a running gag, inside joke, and can serve as either an ally or a foil (in some circumstances both … Continue reading Tales of the Wandering Royalty
Continental Excursions; Riesenwald
Not really a state in the true sense of the term, Riesenwald is a small land filled with heavily forested hills. It is home to faerie folk as well as giants and has no recognizable form of unifying government of its own nor does it possess any cities or notable commerce. There are some trade … Continue reading Continental Excursions; Riesenwald
The Blank Canvas
There are few things about Dungeons and Dragons that I enjoy more than imagining up towns and cities. What sorts of businesses are there? Is there industry? Can I buy clothing made from yams? Just how big of a turnip can a fellow buy for thirty-seven pounds of gold coins? Placing inns, taverns, houses of … Continue reading The Blank Canvas
With an Arrogance and Haughtiness Normally Reserved for Elves…
The soldiers, mercenaries, and other professional warriors of Weintäler are not the finest in the world, or even on the continent. But like everyone else in Weintäler who fancies themselves an expert in something these fighters have an arrogance and haughtiness normally reserved for describing elves. They are good at what they do and on … Continue reading With an Arrogance and Haughtiness Normally Reserved for Elves…
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