Those that know how D&D economies work are familiar with the coinage denominations. Virtually every game-master has devised their own coins as well, with intricate details, sketches, and possibly, in the age of three dimensional printing, token coins hand-painted to look just like the imaginary lucre.
I was never one of those types of game-masters. Slothjemian currency is straight out of the players handbook, baby, and that’s how we liked it. Copper, silver, gold, and platinum. Electrum also snuck in from time to time, but those were always foreign coins. Best part? The weight of the metal was the value of the coin, so there was never a need for money-changing. This was about the only thing we ever kept simple, and in retrospect, I’m a little proud of that.
When I was setting up Slothjemia, there was an awful lot of dice rolling to determine random facts about what resources the little country had. In the canyon walls surrounding the swamps of the Coreland there are tremendous deposits of silver and iron. Along the eastern portion of the Coreland, in the mountains around Jaggerholmschloss, Tinystadt, and Summit Village, there are minor amounts of gold and precious stones to be found. The Grey Alps has untold wealth, but then the dwarves aren’t about to announce what they have, or how much. And elsewhere in the realm, there are scattered mines devoted to all sorts of oddball minerals. But the wealth of the land was and always has been its people, and their willingness to trade goods and services to most anyone wanting to make a deal.
It should not be any wonder then, that the coins found in any given pouch anywhere in Slothjemia can trace their origins to almost anyplace on the continent. But they do amass quite a few. Rumors persist that there are more Sikilian coins in circulation in Slothjemia than exist in the whole of Sikilia. That might be a poor example, however, since the undead don’t have much need for money.