Slothjemian Army Units; Part 2

Every Slothjemian army is unique, and while they follow a certain pattern, it is noticeable right off that on paper and in person, each field and garrison army has it’s peculiarities. But each one does follow a set of guidelines, a formula, if you will, to make it as ideal as possible for whatever purpose it is most intended. Garrison armies tend to be smaller (generally speaking) than field armies, depending on how much territory they are assigned to protect. Field armies almost always have more cavalry units, and fewer, if any, artillery. Artillery units are notoriously unwieldy, and they almost always are difficult if not impossible to transport from place to place. While there are some portable artillery pieces, this is still considered a late medieval/early renaissance time period, and such weaponry is primitive at best.

Each army consists of two or three infantry units, a unit of infantry that uses a bow or crossbow, one or two cavalry units, and a Judicial unit. They might also have a unit of mounted infantry, as well, who are specialized infantry that utilize some sort of mount to arrive at a battle quickly, but do their fighting on foot. Infantry and cavalry units are ranked as being light, medium, or heavy depending on their weapons and armaments. As a rule, smaller races, such as goblins, xvarts, and gnomes tend to be the bulk of lighter units. Conversely, bigger creatures, like ogres, bugbears, and trolls can be found making up the majority of heavier units. When used in tandem with each other, and not as separate forces, this model has proven devastatingly effective. The only real downside is the time it takes to train and equip such forces.

Slothjemian military units continue to evolve as circumstances demand. Judicial Corps troops were introduced under Kind Manfriedreich IV, and mounted infantry and field artillery were  innovations of the current Herzgraf, Archibald Speedblade II.  The only constant in how the army is equipped and arranged is that change is inevitable. Adapting to these changes, quickly and efficiently, gives the Slothjemians a much needed edge over their neighbor’s larger, more numerous forces.

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