North of Forêt Verte and Chute de l'Ombre is the fetid and defiled land of Oublier, a wretched and hostile place formerly ruled by orcs. Unlike Slothjemia, that managed to adjust to doing things the way that humans do, the orcs of Oublier did things the way orcs have always done them; with violence, avarice, … Continue reading Continental Excursions; Oublier
Author: Slothjemia
Continental Excursions; Forêt Verte
Just west of Chute de l'Ombre is the scenic but dangerous realm of Forêt Verte. With no settlements of any kind that outsiders are aware of, this massive, well-tended forest is home to a number of creatures, and few of them are benign. The most high-profile of these is a green dragon named Druuna which … Continue reading Continental Excursions; Forêt Verte
Continental Excursions; Chute de l’Ombre
Along the north-central border with Fanolania sits the small, heavily forested, and terribly mysterious nation of Chute de l’Ombre. Little is known of this odd place, and even less is known about the Marquis that rules it. The natives are almost entirely gnomes, and settled here thousands of years ago when it was a frontier … Continue reading Continental Excursions; Chute de l’Ombre
How Not to be Seen
Something like a ranger, but with a decidedly sinister frame of mind, the Huntsman is a warrior with many of a thief's skills. Most of them are encountered as NPCs (non-player characters) for reasons that will become self-evident. While they can work well with a party, their outlook on life means that unless the group … Continue reading How Not to be Seen
The Governor-General’s Oath; Chapter 6
The next morning, Grundoon arose from bed and took a nice, brisk walk around the city. He was set to meet with Hothror’s nephew, Trangdor Goldenhelm, this morning, and he wanted to clear his head first. This was no ordinary post he was filling. He needed to know that the young man was going to … Continue reading The Governor-General’s Oath; Chapter 6
A Note on Languages
The masterminds behind Dungeons & Dragons had a bold approach to languages: every race has their own. Boom. Simple, straight forward, and upon reflection, idiotic. The world in which Slothjemia exists has a much more nuanced approach, and is as delightfully complicated as real life. Racial languages are only rarely used, and only then when … Continue reading A Note on Languages
The Governor-General’s Oath; Chapter 5
The next several days were a flurry of activity in Vorkelvale. Zindel and Hilde rode to Borostat to purchase a carriage for the baron to take to Romilmark. They got a pretty good-sized carriage too, an older coach with plenty of room for Grundoon, Aggrylia, the two babies, and Hilde, along with at least one … Continue reading The Governor-General’s Oath; Chapter 5
Where the Adventure Lurks
The Wenigzustand is the most chaotic, troublesome, and thrilling place on the continent. Home to a myriad of tiny, independent nation states, and with terrain ranging from fertile plains to impossibly deep forests and steep, jagged, alpine mountains, this is where the bulk of the continent’s dragons can be found. It is also where tin-pot … Continue reading Where the Adventure Lurks
Continental Excursions; Maelonbourg
For a long time one of the wealthiest and most successful of the Wenigzustand, the small nations that lie north of Geldenreich and east of Fanolania, Maelonbourg has fallen on hard times. Governed for generations by elves of somber and intelligent inclinations, an outsider to the land began to sow discontent by insidious means. In … Continue reading Continental Excursions; Maelonbourg
High Fantasy, Low Fantasy, and Whatever the Heck This is Supposed to Be
Folks that are big fans of categorizing things have a lot of fun with fictional material. What genre is this? Does this count as high fantasy, such as J.R.R. Tolkien's writings, or low fantasy, like the works of K.J. Parker? People might just as easily be asking "who in the hell is K.J. Parker?" Beats … Continue reading High Fantasy, Low Fantasy, and Whatever the Heck This is Supposed to Be
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