North of Forêt Verte and Chute de l'Ombre is the fetid and defiled land of Oublier, a wretched and hostile place formerly ruled by orcs. Unlike Slothjemia, that managed to adjust to doing things the way that humans do, the orcs of Oublier did things the way orcs have always done them; with violence, avarice, … Continue reading Continental Excursions; Oublier
D&D Adventures
Continental Excursions; Chute de l’Ombre
Along the north-central border with Fanolania sits the small, heavily forested, and terribly mysterious nation of Chute de l’Ombre. Little is known of this odd place, and even less is known about the Marquis that rules it. The natives are almost entirely gnomes, and settled here thousands of years ago when it was a frontier … Continue reading Continental Excursions; Chute de l’Ombre
How Not to be Seen
Something like a ranger, but with a decidedly sinister frame of mind, the Huntsman is a warrior with many of a thief's skills. Most of them are encountered as NPCs (non-player characters) for reasons that will become self-evident. While they can work well with a party, their outlook on life means that unless the group … Continue reading How Not to be Seen
A Note on Languages
The masterminds behind Dungeons & Dragons had a bold approach to languages: every race has their own. Boom. Simple, straight forward, and upon reflection, idiotic. The world in which Slothjemia exists has a much more nuanced approach, and is as delightfully complicated as real life. Racial languages are only rarely used, and only then when … Continue reading A Note on Languages
Where the Adventure Lurks
The Wenigzustand is the most chaotic, troublesome, and thrilling place on the continent. Home to a myriad of tiny, independent nation states, and with terrain ranging from fertile plains to impossibly deep forests and steep, jagged, alpine mountains, this is where the bulk of the continent’s dragons can be found. It is also where tin-pot … Continue reading Where the Adventure Lurks
Continental Excursions; Maelonbourg
For a long time one of the wealthiest and most successful of the Wenigzustand, the small nations that lie north of Geldenreich and east of Fanolania, Maelonbourg has fallen on hard times. Governed for generations by elves of somber and intelligent inclinations, an outsider to the land began to sow discontent by insidious means. In … Continue reading Continental Excursions; Maelonbourg
Continental Excursions; Fanolania
While it doesn't border Slothjemia, or even any of Slothjemia's immediate neighbors, the Kingdom of Fanolania is a powerful entity on the continent of Partum. Unlike the primarily human Geldenreich, Fanolania enjoys a largely homogenous political environment. Fanolania is also the most stable country in the continent, having had the same king for almost one … Continue reading Continental Excursions; Fanolania
Jivet-au-Marruse
Last night marked the first time that I played D&D with a group of people since my beloved daughter took a crack at the game many years ago. Surprising to some, the adventure is not being set in Slothjemia. I know, it is like having a Star Wars movie with nobody wasting half of the film … Continue reading Jivet-au-Marruse
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