Sailing south up the mighty Rheggen River from Wientäler intrepid travelers will enter the large and mostly wild state of Schwartzwalden. Primarily known for its deep, dark forests and rather slow-paced take on life, it is home to dwarves as well as elves with a number of humans that claim to be running the place. … Continue reading Continental Excursions; Schwartzwalden
Dungeons & Dragons Info
The Order of Exalted Allies
Slothjemia has infrequent need of outside help to overcome some of its more dangerous enemies and obstacles, but when such an occurrence takes place it is a time worth noting. Those folks that lend a hand to the pocket empire are thereafter viewed most favorably, almost as fellow Slothjemians, and may even find themselves awarded … Continue reading The Order of Exalted Allies
Enter the Wood Witch
While it is true that a female Archer Lord is rare, even in shadow elven societies, that does not mean that the ladies don't play a vital role in the archery that forms the basis of most shadow elf communities. As it happens men are frightfully horrible at procuring the resources needed to make the … Continue reading Enter the Wood Witch
Death from Afar
The earliest known Archer Lords were shadow elves and could be found only by the most persistent searchers. Today however, while most remain shadow elves or half-elves with shadow elven ancestry, humans and other elves can also train to be counted among these most elite of archers. While they can be of any alignment, most … Continue reading Death from Afar
SV Kapriolen; A Quicker and More Efficient Way to get into Trouble
At the conclusion of the short yet remarkably destructive Romillian-Slothjemian War there were a number of military secrets that were taken from the otherwise reclusive dwarven craftsmen and handed over to the goblinoid realm. The most spectacular of these were the designs to the Romillian aircruisers that had enabled the dwarves to get a jump … Continue reading SV Kapriolen; A Quicker and More Efficient Way to get into Trouble
The Bone Shrines
One of the curious things found in roadside shrines, small chapels, and even some of the great cathedrals in Partum are the bone shrines. They are constructed of different materials, usually wood but sometimes stone (and rarely actual bones), but they always have the same general appearance. It is a skull wearing a bishop's mitre … Continue reading The Bone Shrines
The Elf with No Name
Even in a place as dangerous as the Wenigzustand there are legends that stand out more than others. Adventurers and villains whose names alone can tell a hundred tales of intrigue, martial prowess, and danger. Even more so when the person in question hasn't got a name at all. Whispers have abounded across Partum, but … Continue reading The Elf with No Name
The Most Sacred Spot in Partum for Elves
Havre d'Anges is one of those places that seem to ignore how everything works in the world around them. It is a place immune to political intrigue, religious manipulation, and threats of violent destruction. Tied as it is to the plane of Arborea it simply does not function the same as anyplace else in Partum. … Continue reading The Most Sacred Spot in Partum for Elves
Notable NPCs; Selkirk Deathtree
One of my game's earliest villains, or more accurately henchman to a powerful villain, is Selkirk Deathtree. A man as troubled as he is hungry for knowledge Selkirk is the archmage that befuddled several years of games with one outrageous scheme after another. But he was never lucky enough to be the primary bad guy. … Continue reading Notable NPCs; Selkirk Deathtree
It doesn’t have to be an act of overt evil… Sometimes stupid does the job just fine
Any Game Master will have at least one player that they can refer to as being so incredibly clueless that the game they were in seemed to hinge on what goofy thing that one player did during any given session. For years that player for me was my buddy Dave. Dave got himself and everyone … Continue reading It doesn’t have to be an act of overt evil… Sometimes stupid does the job just fine
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