There is no denying that the Fallen Knights of Lotharingia had their collective asses handed to them when they attempted to bully their way into Limbourg to punish the Archduke of Maelonbourg and the Wenigzustand for meddling in this long-abused and neglected realm. Close to thirty-thousand soldiers representing all four of the Lodges marched into … Continue reading The Second Battle of Käsestadt: The Greatest Bloodbath in a Generation
Musings
The Big Sesh
Dungeons & Dragons is ideally the kind of activity where all participants are present for every session. Unfortunately the game does not always attract the kind of people that can reliably be counted upon to show up for every game. A lot of us nerds have regular lives and activities that we have to fake … Continue reading The Big Sesh
Impending Updates and Upending Realms
There is one tremendous downside to any great story and that is trying to keep up with all of the changes being made by the characters and forces just out of view. Nowhere is this more relevant than an epic Dungeons & Dragons campaign that spans years and covers a dozen or so nations. Real … Continue reading Impending Updates and Upending Realms
Designing the Plot
There are four approaches that Game Masters can use to organize their campaigns. Each one has their attractive elements and they also have their own downsides. For anyone wanting to run their own Dungeons & Dragons the basic approach that you use will set the tone for the entire game. Plan accordingly because not all … Continue reading Designing the Plot
Time & Distance: A Game Master’s Allies and a Player’s Foes
Every Game Master knows that things happen in a game that aren't planned for. When these things occur there is often a mad scramble on the part of the Game Master to try and make sense of it in an intelligent and well-thought out manner so the story can proceed without undo disruption. This is … Continue reading Time & Distance: A Game Master’s Allies and a Player’s Foes
You Forgot All About That, Didn’t You?
Every so often it happens that a Game Master is handed a golden opportunity to inflict an obscene amount of carnage upon a campaign because of something that the players forgot all about. In their minds they haven't forgotten anything, of course. But they have over time let certain things fall away from their focus … Continue reading You Forgot All About That, Didn’t You?
So That Was a Bust
This last weekend's game was a dismal mess of fail. Only one player that was awake and functioning showed up, along with two zombie players that between them had maybe four hours of sleep in the previous day and a half. So not a hell of a lot got done. It was not however a … Continue reading So That Was a Bust
Suddenly Real Life Attacks! Roll for Initiative…
My last job as a furniture delivery man dried up thanks to the COVID-19 pandemic so I decided to find work in an industry where I could be considered "essential." I've never been considered "essential" by anyone at any time so this sounded like it would be a nice change of pace. So I put … Continue reading Suddenly Real Life Attacks! Roll for Initiative…
This is Why I GM
Being a Game Master can at times be a lot of work and when there is friction between players it can be something of a headache. But mostly it is a rollicking good time as intelligent, humorous people try and solve puzzles and problems that the Game Master tosses at them. Sometimes when people try … Continue reading This is Why I GM
“When in the course of Nonhuman Events…”
If a campaign goes on long enough the players involved will eventually get to the point that they will want to strike out on their own, apart from other sources of authority in the story, and establish their own domains. Whether these are truly independent of an NPC ruler such as a King or an … Continue reading “When in the course of Nonhuman Events…”
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