One of the more appealing parts of Dungeons & Dragons is the ability to immerse oneself in world where death isn't nearly as permanent as it is in the real world. The mere existence of spells like "resurrection", "raise dead", and "reincarnation" makes dangers encountered seem a lot less threatening. There are even spells to … Continue reading Dying to Play
Musings
Slothjemian Patriotism
In an age of loyalty to one's lord or king Slothjemia breaks the mold somewhat. Slothjemia is one of the few places in the world wherein the citizens are fiercely proud of the mere concept of their country. Whoever the ruler of the land happens to be doesn't much change the mood of the people … Continue reading Slothjemian Patriotism
Revised Firearms Details (Small Arms Edition)
There are a number of scattered references to primitive firearms in AD&D 2nd Edition. There are also a large number of nerdy types such as myself who have tried to bring all of this information together in some sort of cohesive and intelligible manner to make sense of it all. This is going to be … Continue reading Revised Firearms Details (Small Arms Edition)
First Level Mage vs. Gelugon
There are probably not a lot of Dungeons & Dragons players that are familiar with the Gelugon, one of the fearsome denizens of the Outer Planes and inhabitants of the eighth level of Baator, a frozen hellscape called Caina. They are second in power to the mighty Pit Fiends that rule Baator and as such … Continue reading First Level Mage vs. Gelugon
Two Years Old and not a Day Wiser
Today marks the second anniversary of the launch of this blog. Hard to believe it has only been two years. The first story published here, "An Orc for All Seasons", was a story that I had begun multiple times over the years before giving up. It took a lovely muse to encourage me to go … Continue reading Two Years Old and not a Day Wiser
Handful of Players, Multiple Characters
Any game that needs bigger groups of players than they have runs the risk of fizzling out or scaling down in order to keep moving forward. Game Masters will still have to adjust a story to keep from obliterating the players that show up because the confounded mage keeps skipping sessions to go boogie boarding, … Continue reading Handful of Players, Multiple Characters
Devil Drake
Climate/Terrain: Any non-Arctic Frequency: Rare Organization: Solitary Activity Cycle: Any Diet: Carnivore Intelligence: Supra (19-20) Treasure: Varies Alignment: Neutral No. Appearing: 1 Armor Class: 3 Movement: 6, Fl 18(C) Hit Dice: 6 THAC0: 14 No. of Attacks: 1 or 3 or 4 Damage/Attack: 2d6 (Strangulation), 2d8 (Bite), 1d6 (Front Claw), 1d6 (Front Claw), 2d8 (Rear … Continue reading Devil Drake
Even the Orcs are Suing for Peace
Sometimes players can have such a dramatic impact on their gaming world that it immediately affects and disrupts all other activity in their immediate vicinty. Take for instance the group that is currently playing in my gaming world. Using their own skills, and cleverly utilizing both NPCs and even a rogue villain or two, they … Continue reading Even the Orcs are Suing for Peace
There is a Search Option…
One of the many delights that come along with running a Dungeons and Dragons campaign are the multitude of times that players try and figure out stuff about the Non-Player Characters they encounter and befriend in the game. The more that an NPC proves themself useful and key to making progress in the adventures the … Continue reading There is a Search Option…
“The kid is a girl, the boozy guy is a girl, the villain is a girl, everyone in this thing is a damn girl”
In the Mystery Science Theater 3000 presentation of "Final Sacrifice" Mike Nelson and Crow T. Robot take off on a tangent during the film's closing credits. Mike is fully engaged in the persona of a powerful television producer while Crow struggles to pitch the idea of a television series based on "Final Sacrifice." Naturally Mike … Continue reading “The kid is a girl, the boozy guy is a girl, the villain is a girl, everyone in this thing is a damn girl”
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