Only three more chapters to go and we'll be seeing the conclusion of "Slinker, Slayer, Kobold, Squire" and that can only mean one thing: a new book! Luckily we have one all queued up and ready to roll out. There might still be some glitches in the writing so we'll be looking for those and … Continue reading An End of One Story is the Beginning of the Next
The stagecoaches ran between Brakoff and Kederlenn several times a day, every day of the week. It was about twenty miles in between the two cities, and it was easily the safest route any coach line ran anywhere in the empire. All of the stage companies ran along this road and Jandle could have had … Continue reading Slinker, Slayer, Kobold, Squire; Chapter 17
In the wake of the Ash King's destruction there has been a sudden shift in the dynamics of the Diosian Lodge. This has also meant major upheaval in the Sikilian Confederation as the various powers involved adjust to an entirely new dynamic. Over the last thousand or so years the liches of the lodge had … Continue reading Infamous Villains: The Diosian Lodge
If you are expecting to be called upon to attend a Royal Reception in the Court of Queen Reichsha, there are some basic ground rules that you must adhere to. There are good reasons for all of these rules and while they might not seem self evident at first glance be assured that they exist … Continue reading We Have Rules for this, People!
In the wake of every major heroic endeavor in Slothjemia there are three possible social interactions for the players to suffer through: a royal reception, a royal dinner, or a royal ball. If the heroic deed is truly worthy then there might be two of these things. If the deed is the stuff of legends … Continue reading The Triple Threat of Social Interactions
I sure hope so because that is exactly what I was going for. Every so often life serves up some karma so hot and fresh that it is a genuine crime to not partake. Three years ago or so I finished writing my first complete book and I had asked a number of people close … Continue reading Didst thou take Offense?
The biggest and most devastating of the Slothjemian original designs for their spelljamming fleet is the 100-ton Wyrm-class battleship. This is the second generation of heavy warships that the Slothjemians put into use in wildspace. The first were even bigger and more difficult to handle and as a result fell victim to the more experienced … Continue reading Slothjemian Spelljammers; Wyrm-class Battleship
The 80-ton Dragon-class frigates are the backbone of the Slothjemian spelljamming fleets. Not as quick or maneuverable as a corvette these ships are unflinchingly tough and pack a tremendous punch. If they are unable to run down and grind an opponent into dust with its ram then they can unleash a devastating broadside attack with … Continue reading Slothjemian Spelljammers; Dragon-class Frigate
The 50-ton Drake-class corvettes are used mainly for fast patrol duty and transporting valuable cargo that would be too vulnerable on a Hammership or Squidship. Like all native-built Slothjemian spelljammers there are far too many crewmembers for these vessels to be used in long journeys. They tend to venture out only for a couple months … Continue reading Slothjemian Spelljammers; Drake-Class Corvette
In a few days’ time Jandle had a lot of time to consider his options. He finally settled on a course of action and set down to paper his intentions in a letter to Aggrylia von Vorkel, his late master’s widow. The term of his engagement to try and protect Hilde and further her interests … Continue reading Slinker, Slayer, Kobold, Squire; Chapter 16