Although the title and rank sound terrifying, this position is one of the least powerful of the Royal Bureaucratic Council. Until law enforcement brings them somebody to accuse in court, they have little to do. And once they finish their arguments in favor of whatever punishment they are seeking, the magistrate takes over for sentencing, … Continue reading Lord Prosecutor; Keeper of Accusations
Author: Slothjemia
The Governor-General’s Oath; Chapter 4
Grundoon spent the rest of the day in his office, pouring over the documents, maps, and assorted paperwork for his new job. Romilmark was a very large territory, containing three good-sized cities, several villages and towns, and three high mountain passes that allowed travel to and from Romillia. According to the reports in the bundle … Continue reading The Governor-General’s Oath; Chapter 4
Continental Excursions; Fanolania
While it doesn't border Slothjemia, or even any of Slothjemia's immediate neighbors, the Kingdom of Fanolania is a powerful entity on the continent of Partum. Unlike the primarily human Geldenreich, Fanolania enjoys a largely homogenous political environment. Fanolania is also the most stable country in the continent, having had the same king for almost one … Continue reading Continental Excursions; Fanolania
The Phantom Legion
While not a large force, the Phantom Legion is the personal bodyguard of Slothjemia's monarch. All members are invited to serve by the commander of the legion, and are drawn from among the various military units of Slothjemia. Such invitations are extended to those that exemplify the best qualities of honesty, integrity, self-sacrifice, and valor¹. … Continue reading The Phantom Legion
Recalculating Route
One of the most enduring, and seldom explored mysteries, within Dungeons and Dragons is "where do all of the elves go when they get old?" Considering that players will explore damn near everything that happens in a game, from what might be lurking in the bottom of a village well to how to reverse a … Continue reading Recalculating Route
Lord High Inquisitor; Keeper of the Fear
Nobody in the Royal Bureaucratic Council is as openly feared as much as the Lord High Inquisitor. Their jurisdiction oversees all members of the realm's village, town, and city police forces via the Office of Urban Constabulary, as well as the Office of Interior Investigations, the official "state police" of Slothjemia. As has been noted … Continue reading Lord High Inquisitor; Keeper of the Fear
The Governor-General’s Oath; Chapter 3
Sarla, now the commanding general of the 6th Army, issued her first order, and had the entire garrison form up in the courtyard just before lunch. There were a few people that had guessed at what was taking place, but when she announced in her booming voice that she was now their commandant, and that … Continue reading The Governor-General’s Oath; Chapter 3
Jivet-au-Marruse
Last night marked the first time that I played D&D with a group of people since my beloved daughter took a crack at the game many years ago. Surprising to some, the adventure is not being set in Slothjemia. I know, it is like having a Star Wars movie with nobody wasting half of the film … Continue reading Jivet-au-Marruse
Gaming Rules!
Added a new section yesterday, and will be updating it as needed to keep everyone in the loop as to what all is expected during any given gaming session. If you are curious as to what kind of GM I am, head on over and see for yourself. May the dice ever roll in your … Continue reading Gaming Rules!
Lord High Sheriff; Keeper of the Rural Law
One of the most diabolical, scheming, and conspiratorial of the Royal Bureaucratic Council members is the Lord High Sheriff. Unlike the Lord High Inquisitor, who rather blatantly keeps the police state strong by their use of fear and intimidation, the Lord High Sheriff is far more subtle in how they collect information, and how they … Continue reading Lord High Sheriff; Keeper of the Rural Law
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