For about a year now my D&D campaigns have been limping along, unable to gain a lot of traction and beginning to flounder. It has been several months since we've had a full game crew present. Each week it is a challenge to get at least two players to show up. This has made for … Continue reading Bad News and Worse News
Real Life Background
Nerds Have Feelings Too
Being a nerd, or having a tendency to engage in nerdy behavior or enjoy nerdy entertainment, is far more commonplace now than it has ever been. Shows like "Stranger Things" and "The Big Bang Theory" have gone a long way towards mainstreaming Dungeons & Dragons, Star Trek and Star Wars fans, and other nerdish endeavors. … Continue reading Nerds Have Feelings Too
We Take You Now to Texas
There is a new D&D game going on in these here parts and it is shaping up to be quite the blast. For those that are familiar with the Stephen King series "The Dark Tower" will be pleased to know that one of my closest friends has developed a similar sort of magic and real … Continue reading We Take You Now to Texas
"If I can lead a man to accept even the smallest of evils, the tiniest of moral compromises, then all I have to do to lead them to their utter ruin is to induce them to accept greater and more formidable exceptions to their moral code. By subtle nuance I can take a man from … Continue reading Nuance
When Home isn’t an Option
This last Sunday we weren't able to play at our normal venue, a.k.a. "The Fighter's House" (formerly known as "The Ranger's House" before he died so many times he lost enough Constitution points to only qualify as a fighter) and so we remaining few headed over to Clockwork Games & Events to see if they … Continue reading When Home isn’t an Option
Monty Haul as a Weapon of Revenge
Everyone who has played Dungeons & Dragons has been subjected to a game that was being run as a "Monty Haul" adventure. If not, they have likely heard horror stories of these atrocities. Those who are too young to remember Monty Hall will miss the pun entirely, so let me fill you in on this … Continue reading Monty Haul as a Weapon of Revenge
An End to the Writing. For Now.
Next week will signal the final chapter in "The Gopher King" and that in turn will bring about a close to the weekly literary updates in my "nerd fiction." More and more of my time is being consumed with working on the detailed minutiae of the Dungeons & Dragons campaign and I have found less … Continue reading An End to the Writing. For Now.
Your Alignment is What Exactly? And you do What Now?
Dungeons & Dragons is quite literally chock-full of odd and questionable characters. It is after all a role playing game in which one might imagine themselves as a hobbit or half-orc, rogue or barbarian warrior. It is a chance for people to step outside of who they really are (to a limited extent) and to … Continue reading Your Alignment is What Exactly? And you do What Now?
Impending Updates and Upending Realms
There is one tremendous downside to any great story and that is trying to keep up with all of the changes being made by the characters and forces just out of view. Nowhere is this more relevant than an epic Dungeons & Dragons campaign that spans years and covers a dozen or so nations. Real … Continue reading Impending Updates and Upending Realms
Designing the Plot
There are four approaches that Game Masters can use to organize their campaigns. Each one has their attractive elements and they also have their own downsides. For anyone wanting to run their own Dungeons & Dragons the basic approach that you use will set the tone for the entire game. Plan accordingly because not all … Continue reading Designing the Plot
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