There is a new D&D game going on in these here parts and it is shaping up to be quite the blast. For those that are familiar with the Stephen King series "The Dark Tower" will be pleased to know that one of my closest friends has developed a similar sort of magic and real … Continue reading We Take You Now to Texas
"If I can lead a man to accept even the smallest of evils, the tiniest of moral compromises, then all I have to do to lead them to their utter ruin is to induce them to accept greater and more formidable exceptions to their moral code. By subtle nuance I can take a man from … Continue reading Nuance
This last Sunday we weren't able to play at our normal venue, a.k.a. "The Fighter's House" (formerly known as "The Ranger's House" before he died so many times he lost enough Constitution points to only qualify as a fighter) and so we remaining few headed over to Clockwork Games & Events to see if they … Continue reading When Home isn’t an Option
Everyone who has played Dungeons & Dragons has been subjected to a game that was being run as a "Monty Haul" adventure. If not, they have likely heard horror stories of these atrocities. Those who are too young to remember Monty Hall will miss the pun entirely, so let me fill you in on this … Continue reading Monty Haul as a Weapon of Revenge
Next week will signal the final chapter in "The Gopher King" and that in turn will bring about a close to the weekly literary updates in my "nerd fiction." More and more of my time is being consumed with working on the detailed minutiae of the Dungeons & Dragons campaign and I have found less … Continue reading An End to the Writing. For Now.
Dungeons & Dragons is quite literally chock-full of odd and questionable characters. It is after all a role playing game in which one might imagine themselves as a hobbit or half-orc, rogue or barbarian warrior. It is a chance for people to step outside of who they really are (to a limited extent) and to … Continue reading Your Alignment is What Exactly? And you do What Now?
There is one tremendous downside to any great story and that is trying to keep up with all of the changes being made by the characters and forces just out of view. Nowhere is this more relevant than an epic Dungeons & Dragons campaign that spans years and covers a dozen or so nations. Real … Continue reading Impending Updates and Upending Realms
There are four approaches that Game Masters can use to organize their campaigns. Each one has their attractive elements and they also have their own downsides. For anyone wanting to run their own Dungeons & Dragons the basic approach that you use will set the tone for the entire game. Plan accordingly because not all … Continue reading Designing the Plot
This last weekend's game was a dismal mess of fail. Only one player that was awake and functioning showed up, along with two zombie players that between them had maybe four hours of sleep in the previous day and a half. So not a hell of a lot got done. It was not however a … Continue reading So That Was a Bust
My last job as a furniture delivery man dried up thanks to the COVID-19 pandemic so I decided to find work in an industry where I could be considered "essential." I've never been considered "essential" by anyone at any time so this sounded like it would be a nice change of pace. So I put … Continue reading Suddenly Real Life Attacks! Roll for Initiative…