Limbourg is a heavily embattled territory that has no governing authority and has for decades been a battleground for the orcs of Oublier in the south and the armies of Ange Déchu in the north. To the west is the country of Condamner, and they are perhaps an even worse neighbor than the orcs. In … Continue reading Continental Excursions; Limbourg
Dungeons & Dragons Info
Continental Excursions; Escaut
Nestled between Vlaanderen to the west and Ange Déchu to the east, and northeast of Mort-Vivant and northwest of Condamner lies the deceptively idyllic country of Escaut. It has a good many things in common with Vlaanderen, but it has its own distinctive flavor and way of doing things. It is ruled by Count Emile … Continue reading Continental Excursions; Escaut
Continental Excursions; Vlaanderen
In the far northwestern corner of the Wenigzustand is the relatively calm and peaceful country of Vlaanderen. It lies northwest of everything, but borders Mort-Vivant to the southeast. Fanolania lies just across the Marruse River along the west and southwest, and to the north is the open Sea of the North. To the east is … Continue reading Continental Excursions; Vlaanderen
“That’s a Ridiculous Plan.” *Do it*
It is an absolute truth that good players can come up with the most amazing and hilarious ways to solve the problems that they encounter in the game. It is equally true that few Game Masters are able to let go of their ego long enough to let these ideas blossom into the kind of … Continue reading “That’s a Ridiculous Plan.” *Do it*
Handful of Players, Multiple Characters
Any game that needs bigger groups of players than they have runs the risk of fizzling out or scaling down in order to keep moving forward. Game Masters will still have to adjust a story to keep from obliterating the players that show up because the confounded mage keeps skipping sessions to go boogie boarding, … Continue reading Handful of Players, Multiple Characters
Devil Drake
Climate/Terrain: Any non-Arctic Frequency: Rare Organization: Solitary Activity Cycle: Any Diet: Carnivore Intelligence: Supra (19-20) Treasure: Varies Alignment: Neutral No. Appearing: 1 Armor Class: 3 Movement: 6, Fl 18(C) Hit Dice: 6 THAC0: 14 No. of Attacks: 1 or 3 or 4 Damage/Attack: 2d6 (Strangulation), 2d8 (Bite), 1d6 (Front Claw), 1d6 (Front Claw), 2d8 (Rear … Continue reading Devil Drake
Even the Orcs are Suing for Peace
Sometimes players can have such a dramatic impact on their gaming world that it immediately affects and disrupts all other activity in their immediate vicinty. Take for instance the group that is currently playing in my gaming world. Using their own skills, and cleverly utilizing both NPCs and even a rogue villain or two, they … Continue reading Even the Orcs are Suing for Peace
An easier, more painful method to making lawn statues
Dungeons and Dragons has a lot of classic monsters knocking about in the vast documentation of the game. The most challenging of these are the ones that fit into the category of "true" monsters; those critters that serve no purpose other than to kill and be killed. These are the horrors that defy any rightful … Continue reading An easier, more painful method to making lawn statues
Burggel the Goblinslayer
The Wenigzustand, or "little states" of the continent, are filled with adventurers and thrill seekers. One of the most prominent is a fierce warrior known all across the area for his tenacity and skill with a variety of weapons. Burggel the Goblinslayer has made a name for himself battling all manner of monsters but his … Continue reading Burggel the Goblinslayer
Of Sickles and Such
Women have perhaps always been the most effective assassins. This is largely due to them being constantly underestimated by men and overlooked as potential threats due to the fact that they are, well, not manly enough. This opens up a variety of avenues by which a clever woman skilled in disguise and possessing rogue abilities … Continue reading Of Sickles and Such
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