The Royal prison, Totenhelm, has seen a fair number of escapes during it's long and colorful history. Each time there is an incident, the authorities take steps to prevent that exact kind of thing from happening again, and those incarcerated look for another means of getting out. But on one particularly memorable occasion, the escape … Continue reading The Great Prison Break
Dungeons & Dragons Info
“I’m not from around here.”
All across the Wenigzustand, and at every level of almost every society, you may encounter someone who is as intriguing as they are worrisome. In virtually all of these encounters, the person with whom you are interacting is going to say "I'm not from around here", either word-for-word or in some variation that has the … Continue reading “I’m not from around here.”
“Our Arrogance Goes Up to Eleven”
Fanolanians are often labelled as arrogant by everyone else on the continent, and among Fanolanians, they view their own paladins as the height of self-pride. As oxymoronic as this seems, the Church's holy warriors being the most visibly conceited of the populace, there is a good reason for this perception. Fanolania's paladins are far more … Continue reading “Our Arrogance Goes Up to Eleven”
That… is an Unnatural Odor
In the heart of Oublier is the huge city of Bozageest, the largest orc city on the surface of the continent outside of Slothjemia. Unnervingly close to Fanolania, the orcs of Oublier have concentrated all of their cunning and martial ability in the construction and defense of Bozageest. With a towering palace in the center … Continue reading That… is an Unnatural Odor
Continental Excursions; Oublier
North of Forêt Verte and Chute de l'Ombre is the fetid and defiled land of Oublier, a wretched and hostile place formerly ruled by orcs. Unlike Slothjemia, that managed to adjust to doing things the way that humans do, the orcs of Oublier did things the way orcs have always done them; with violence, avarice, … Continue reading Continental Excursions; Oublier
Continental Excursions; Chute de l’Ombre
Along the north-central border with Fanolania sits the small, heavily forested, and terribly mysterious nation of Chute de l’Ombre. Little is known of this odd place, and even less is known about the Marquis that rules it. The natives are almost entirely gnomes, and settled here thousands of years ago when it was a frontier … Continue reading Continental Excursions; Chute de l’Ombre
How Not to be Seen
Something like a ranger, but with a decidedly sinister frame of mind, the Huntsman is a warrior with many of a thief's skills. Most of them are encountered as NPCs (non-player characters) for reasons that will become self-evident. While they can work well with a party, their outlook on life means that unless the group … Continue reading How Not to be Seen
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