Nobody in the Royal Bureaucratic Council is as openly feared as much as the Lord High Inquisitor. Their jurisdiction oversees all members of the realm's village, town, and city police forces via the Office of Urban Constabulary, as well as the Office of Interior Investigations, the official "state police" of Slothjemia. As has been noted … Continue reading Lord High Inquisitor; Keeper of the Fear
Month: January 2018
The Governor-General’s Oath; Chapter 3
Sarla, now the commanding general of the 6th Army, issued her first order, and had the entire garrison form up in the courtyard just before lunch. There were a few people that had guessed at what was taking place, but when she announced in her booming voice that she was now their commandant, and that … Continue reading The Governor-General’s Oath; Chapter 3
Jivet-au-Marruse
Last night marked the first time that I played D&D with a group of people since my beloved daughter took a crack at the game many years ago. Surprising to some, the adventure is not being set in Slothjemia. I know, it is like having a Star Wars movie with nobody wasting half of the film … Continue reading Jivet-au-Marruse
Gaming Rules!
Added a new section yesterday, and will be updating it as needed to keep everyone in the loop as to what all is expected during any given gaming session. If you are curious as to what kind of GM I am, head on over and see for yourself. May the dice ever roll in your … Continue reading Gaming Rules!
Lord High Sheriff; Keeper of the Rural Law
One of the most diabolical, scheming, and conspiratorial of the Royal Bureaucratic Council members is the Lord High Sheriff. Unlike the Lord High Inquisitor, who rather blatantly keeps the police state strong by their use of fear and intimidation, the Lord High Sheriff is far more subtle in how they collect information, and how they … Continue reading Lord High Sheriff; Keeper of the Rural Law
The Enduring Allure of Slothjemia
There is something wonderful about the notion of Slothjemia. There have been a few people that have played campaigns in Slothjemia that have compared it (favorably, I would hope) to America, but that analogy isn't entirely accurate or deserved. But it is a place in which folks that are cast out of otherwise decent countries, … Continue reading The Enduring Allure of Slothjemia
The Governor-General’s Oath; Chapter 2
Word spread through the citadel of a special ceremony faster than a wildfire burns across a field of dry grass. Details were unknown, but speculation ran amok. The Herzgraf’s staff had passed along orders to all of the senior staff of the 6th Army to have their commands muster in the courtyard of the citadel. … Continue reading The Governor-General’s Oath; Chapter 2
First Time?
It was way back in 1989 when I first took a shot at playing Dungeons and Dragons. More specifically, it was AD&D 2nd Edition. Nerds adore specificity, you know. Anyway, the first game master was my high school chum and college roommate, Bernie. It was my first time trying D&D, so we enlisted the help … Continue reading First Time?
Watch that First Lich, it’s a Doozy
When Manfriedreich I was first given his noble title, and placed in charge of a small county in the swamps of the Coreland, it was done under the auspices of the once powerful Diosian Lodge. This collection of insidious undead warlords needed somebody that could help shore up the waning influence of a particularly wicked, … Continue reading Watch that First Lich, it’s a Doozy
Lord Prosecutor; Keeper of the Accusations
Under criminal law in Slothjemia, there is three-tiered system by which the accused are brought to justice; Constabulary/Investigators, Prosecutor, and Magistrate. If the accused is fortunate enough to have the resources to retain their own legal counsel, then that gets thrown into the mix, as well. But if they can't, then they must face the … Continue reading Lord Prosecutor; Keeper of the Accusations
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