Casual observers might think that Slothjemia is overrun with skilled and powerful mages. This isn't necessarily true, but there are more spellcasters in the general population than one might find in several neighboring countries. There are a number of reasons for this, but the primary one is that Slothjemia attracts adventurers, and when they finish … Continue reading How to be Sorcerous
Author: Slothjemia
Slothenburg Confidential; Chapter 6
Thigpen left Frazzer’s bookshop after having a couple of drinks to celebrate what he considered to be a break in the case. The dark elf with the odd mop of hair had also offered to share lunch with the constable, but Thigpen declined so that he could get back to his precinct and fill his … Continue reading Slothenburg Confidential; Chapter 6
Stunning Illustrations, Bordering on Breathtaking
The news that Microsoft is planning to relegate their "Paint" program to being an optional program instead of an integral part of the Windows operating system has been ill-received in these parts. As you can tell from my gorgeous, sensuously artistic renditions of Slothjemian cartography, I am a master at the dance of the pixels. … Continue reading Stunning Illustrations, Bordering on Breathtaking
An Orc for All Seasons; Chapter 9
Slothjemia’s naval force is small, and is itself divided into three parts; the Navy that patrols the Dolonau River and forms a defensive force in the Sea of Shadows from its home port of Reichstanta, the Spelljammers that operate from the city of Jaggerholmschloss on the banks of Jagger Lake, and the Marines that serve … Continue reading An Orc for All Seasons; Chapter 9
Microdrakes and Dowarbys
Pseudodragons are not an uncommon sight in the fens of the Coreland, and neither are firedrakes, one of the most well-known species of dragonet. But these clever, and cunning creatures are not what bring naturalists from across the continent to study the wildlife of the swamps. No, the main attractions are the multitude of even … Continue reading Microdrakes and Dowarbys
Slothenburg Confidential; Chapter 5
Just before dawn, Thigpen awoke. He was briefly disoriented, and completely tangled in his blankets. After getting himself free, he sat up and with his eyes still closed contemplated his day. He had a lot to do and would be all over the city trying to get it done. Thigpen put on a fresh uniform, … Continue reading Slothenburg Confidential; Chapter 5
We used to do that. And now, we don’t.
Slothjemia is surrounded by nations that to one degree or another rely on slavery, in one form or another, to fuel their economies. In Brendelasia, for instance, non-humans are routinely enslaved to work in all manner of physical labor. In Sikilia, most everyone is treated as a slave by the lords of the land, both … Continue reading We used to do that. And now, we don’t.
An Orc for All Seasons; Chapter 8
The dissolution of the Third Imperium led to many changes, and in this part of the continent it led to the rise of the Diosian Lodge. An unholy gathering of undead sorcerers that combined their might to achieve their individual goals, the cabal began to fall into decline as the lich lords gradually lost interest … Continue reading An Orc for All Seasons; Chapter 8
Know Your Neighbors: Kugahloo
The largest city in the continent, the sprawling, heavily fortified micro-state of Kugahloo is an ancient and magnificently wealthy metropolis. It sits on the far southeastern corner of the continent, across the narrow straits where the Sea of Despair meets the Forzarrean Sea. Directly across the straits lay the Torkan Caliphates, and Kugahloo occupies the … Continue reading Know Your Neighbors: Kugahloo
Coins of the Realm
Those that know how D&D economies work are familiar with the coinage denominations. Virtually every game-master has devised their own coins as well, with intricate details, sketches, and possibly, in the age of three dimensional printing, token coins hand-painted to look just like the imaginary lucre. I was never one of those types of game-masters. … Continue reading Coins of the Realm
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