The third of the orders in the Knights of the Domaine is easily the most prestigious. It is also the most demanding of the orders, and unlike the first two orders, members of the Order of the Iris are rarely engaged in any other pursuits aside from their duties with the knighthood. They serve the … Continue reading Knights of the Domaine; Order of the Iris
Story Notes
Knights of the Domaine; Order of the Hammer
As one might gather from the name, the second order of the Knights of the Domaine is largely occupied by clerics, paladins, and other similarly inclined nobles that seek to not only serve the King, but also devote a significant amount of time and energy supporting the Church and it's causes. There are also a … Continue reading Knights of the Domaine; Order of the Hammer
Knights of the Domaine; Order of the Crown
The first order of three in the hierarchy of the Knights of the Domaine, the Order of the Crown is also the most numerous in terms of active members. They are the men and women of Fanolania that serve the King in a number of capacities. The most publicly admired of these are the elite … Continue reading Knights of the Domaine; Order of the Crown
Did You Forget He Was an Orc…?
That was a rousing chapter, eh kids? Was it everything you were hoping for? Not enough? Because I can do more. Were you suitably traumatized? Were you hoping it would be more gruesome? I thought about making it more horrifying but honestly I am trying to keep this more or less friendly for older kids … Continue reading Did You Forget He Was an Orc…?
A King says Farewell
The ruler of Fanolania, King Carloman, has finally given in to his elven spiritual urges, and is readying for his last journey on this world. This is by far the most notable elf to seek transport to the great hereafter, and it is being followed closely by everyone that lives along the king's final route. … Continue reading A King says Farewell
Slothjemian Squires
In some places a squire is a wealthy landowner, or an apprentice knight who learns from their master as they make the journey to become knights themselves. In Slothjemia, though, a squire is in a class all to themselves. Neither warrior nor wizard, rogue or priest (and certainly not psionicist), the squire is something akin … Continue reading Slothjemian Squires
Borrow an idea, improve it, and set it free
Long ago when I first came across the details of the Knights of Solamnia, I was immediately intrigued. Here was a lavishly intricate hierarchy for a system of lesser nobles that was perfect for any game setting requiring a group of armed, determined, and heroic leaders to see society through difficult times. As presented in … Continue reading Borrow an idea, improve it, and set it free
An Act of Unspeakable and Unprovoked Evil (less than 20 minutes of pure carnage)
The old adage that runs "an ancient evil long forgotten can prove to be the most disastrous" was proven beyond a shadow of a doubt when the Diosian Lodge reached out from their fetid, unholy realm and struck a blow against Fanolania through the horrific power of one of their own, the Viceroy, as he … Continue reading An Act of Unspeakable and Unprovoked Evil (less than 20 minutes of pure carnage)
Common Cause
There are precious few things that unite the various nations of the continent, and that includes the largely impotent international influence of the Church. One of the most effective forces that holds the most powerful states together is the Council of Schönbrunn. The major powers of Geldenreich, Fanolania, and Lusatia founded this somewhat informal alliance … Continue reading Common Cause
Infamous Villains: the Viceroy
The Diosian Lodge is hardly the terrifying powerhouse of political and military intrigue that it was immediately following the fall of the last Imperium, and yet it does find ways to meddle in the affairs of it's neighbors, and even more distant states. Rarely is this manifested by one of the lich lords themselves, or … Continue reading Infamous Villains: the Viceroy
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