The Diosian Lodge is hardly the terrifying powerhouse of political and military intrigue that it was immediately following the fall of the last Imperium, and yet it does find ways to meddle in the affairs of it’s neighbors, and even more distant states. Rarely is this manifested by one of the lich lords themselves, or even their minions, but on special occasions the Lodge does lash out to remind everyone else that the unholy confederation of undead sorcerors is still a going concern. And when they do, it is more often than not the Viceroy that they dispatch to unleash the carnage.
His true name is lost to the ages, and long ago his lands were wrested from his control by the might and righteous fury of Geldenreich. The Viceroy now serves as the roaming envoy for the Diosian Lodge, going wherever he is needed by the more powerful members of the confederation. He is frequently viewed by his peers as their lesser, a full member of the Lodge and yet not as fierce nor as formidable. Certainly being always on the move without a place to call home does make the Viceroy more vulnerable, but it would be a dire mistake to think that he was anything less than a force to be reckoned with. It has been speculated that not having as many earthly ties has made the Viceroy even more dangerous, because he has less to lose whatever the outcome of his choices. Whenever the Viceroy is tasked to aid one of the Diosian Lodge’s rare allies, he brings with him the fury and full-blown horror of a lich unleashed. Any other lich would take certain precautions, but the Viceroy strikes with full energy and vigor every time.
Anyone faced with the Viceroy would do well to consider retreat as a viable option. His personal sigil is a hand wreathed in flame, and when used on official documents or in artwork, the flames are always green and yellow.