All across the Wenigzustand, and at every level of almost every society, you may encounter someone who is as intriguing as they are worrisome. In virtually all of these encounters, the person with whom you are interacting is going to say "I'm not from around here", either word-for-word or in some variation that has the … Continue reading “I’m not from around here.”
Story Notes
“Our Arrogance Goes Up to Eleven”
Fanolanians are often labelled as arrogant by everyone else on the continent, and among Fanolanians, they view their own paladins as the height of self-pride. As oxymoronic as this seems, the Church's holy warriors being the most visibly conceited of the populace, there is a good reason for this perception. Fanolania's paladins are far more … Continue reading “Our Arrogance Goes Up to Eleven”
Lord Agrarian; Keeper of the Food
Not the most publicly appreciated job in the realm, nor the most glamorous, the Office of Agriculture makes sure that there is food enough to feed the nation. Focused on livestock, field and orchard crops, the Lord Agrarian makes certain that the bounty of the land is being utilized to its full potential. The agricultural … Continue reading Lord Agrarian; Keeper of the Food
Imperial Slothjemian Navy
The smaller, and rarely noticed branch of the Slothjemian military, the Slothjemian navy has in recent years began to expand and become more and more influential. Formed in earnest under King Manfriedreich IV, the navy at first consisted of patrol craft on the Dolonau River. There had always been a presence in the waters of … Continue reading Imperial Slothjemian Navy
Lord High Marshal; Keeper of War
From the very beginning of Slothjemia's history, there was a fascination with developing a powerful, "modern" military. In order to defend the realm, and when necessary, expand its' borders, there was a need for not only a well-trained and equipped army, but a way of keeping it organized and on track. Previous rulers had their … Continue reading Lord High Marshal; Keeper of War
Continental Excursions; Oublier
North of Forêt Verte and Chute de l'Ombre is the fetid and defiled land of Oublier, a wretched and hostile place formerly ruled by orcs. Unlike Slothjemia, that managed to adjust to doing things the way that humans do, the orcs of Oublier did things the way orcs have always done them; with violence, avarice, … Continue reading Continental Excursions; Oublier
Continental Excursions; Chute de l’Ombre
Along the north-central border with Fanolania sits the small, heavily forested, and terribly mysterious nation of Chute de l’Ombre. Little is known of this odd place, and even less is known about the Marquis that rules it. The natives are almost entirely gnomes, and settled here thousands of years ago when it was a frontier … Continue reading Continental Excursions; Chute de l’Ombre
A Note on Languages
The masterminds behind Dungeons & Dragons had a bold approach to languages: every race has their own. Boom. Simple, straight forward, and upon reflection, idiotic. The world in which Slothjemia exists has a much more nuanced approach, and is as delightfully complicated as real life. Racial languages are only rarely used, and only then when … Continue reading A Note on Languages
Where the Adventure Lurks
The Wenigzustand is the most chaotic, troublesome, and thrilling place on the continent. Home to a myriad of tiny, independent nation states, and with terrain ranging from fertile plains to impossibly deep forests and steep, jagged, alpine mountains, this is where the bulk of the continent’s dragons can be found. It is also where tin-pot … Continue reading Where the Adventure Lurks
Continental Excursions; Maelonbourg
For a long time one of the wealthiest and most successful of the Wenigzustand, the small nations that lie north of Geldenreich and east of Fanolania, Maelonbourg has fallen on hard times. Governed for generations by elves of somber and intelligent inclinations, an outsider to the land began to sow discontent by insidious means. In … Continue reading Continental Excursions; Maelonbourg
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