Anyone familiar with Dungeons & Dragons is probably aware that when it comes to religion, the game steers people away from current theologies with a vigor generally used to avoid being gored by a bull in Pamplona. They even go so far as to promote long-dead polytheistic religions, suggesting that ancient mythological deities such as … Continue reading Religion in Slothjemia’s World
Story Notes
Lord Cleaver; Keeper of the Mercenaries
The Lord Cleaver, despite the connotations of the job, is a role for a businessman more than it is a task for a soldier. It requires a level headed approach to diplomacy, a working knowledge of who Slothjemia views as a potential adversary, and a keen eye for knowing when to hold back resources instead … Continue reading Lord Cleaver; Keeper of the Mercenaries
Howling to the South
There is a grievously popular trend in fantasy fiction these days, wherein vampires are at war with werewolves. Yes, that's cute. Reduce all of humanity to being bit players in a chess game between two powerful, supernatural evils alternately cast as the bad guys and the not-quite-as-bad guys. Throw in a fistful of glitter, and … Continue reading Howling to the South
The Wicked Pixie
In the capital of Slothjemia, the towering fortified city of Jordrakenschloss, there are literally thousands of people working for the Royal Bureaucratic Council. If you have been reading this blog, you know that the heads of various departments, or offices, within this council are powerful individuals. But there are always those in the lower ranks … Continue reading The Wicked Pixie
Every Nation Has A Weakness
Folks reading this blog might get the feeling that when Slothjemia was created, way WAY back in the late 80's, it was unbeatable. It has a powerful, professional military, it is politically stable, and has only grown in size since the first players began thrashing about fighting villains (or becoming villains, as the case may … Continue reading Every Nation Has A Weakness
You’d Think They’d Be Used to This By Now
Winter is almost always harsh in Slothjemia, with cold northern winds and heavy snowfall throughout the alpine areas of the country. In the plains it is the ice that causes the most trouble, and after eons of this weather activity, you would think that the natives would have fully acclimated to it by now. You … Continue reading You’d Think They’d Be Used to This By Now
Lord Warden; Keeper of the Flora & Fauna
The enemy of poachers, and bane to illegal logging operations throughout the realm, the Lord Warden has the enviable duty of spending inordinate amounts of time in the wilderness. Overseeing two offices in the Royal Bureaucratic Council, both Forestry and Hunting, the Lord Warden makes sure that there is plentiful game to be had year-round … Continue reading Lord Warden; Keeper of the Flora & Fauna
That Should Have Read “Chapter 2”
Okay, went back and did a little tweaking on Chapter 2 of "An Orc for All Seasons." And I apologize for now shouting SPOILER ALERT before telling you that Major Hossler is murdered in Chapter 1. Is that really a thing? Do you need a warning about what happens in the first chapter of a book? … Continue reading That Should Have Read “Chapter 2”
Oh sure, NOW you tell me…
First of all, no, I did not catch the typo in yesterday's post until this morning. It is now corrected. Crisis averted. Second, after literally months of asking for feedback, somebody finally piped up last night, suggesting that it wasn't evident from the first moment that Grundoon tossing an officer off of the watch tower … Continue reading Oh sure, NOW you tell me…
Travelling in Style
Unlike most countries, Slothjemia is a place filled with travelers. Even in places like Geldenreich, the common folk rarely venture far from the places they were born, and only the wealthy venture a week's journey from home, and even then, it is rare. But in Slothjemia, folks born to the lowest level of society wander … Continue reading Travelling in Style
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