Like most places, Slothjemia loves a circus. Travelling bands of entertainers featuring wild animals, acrobats, clowns, and curiosities have always been popular. But something about Slothjemia seems to make for the greatest shows to ever travel from one town to another. The most magnificent of these is the Deadling Brothers, Bedlam and Breakage Circus, a fantastic … Continue reading Circus!
Story Notes
Magic Makes Everything More Difficult
Fans of nerd fiction know that science and magic both are used as plot devices to make problem solving easier. Want to explore an alien spaceship? Scan it for life forms, and then teleport aboard. Want to bust down a castle wall? Cast earthquake, and toss in a fireball to clear out defenders. Magic makes … Continue reading Magic Makes Everything More Difficult
Dangerous Curves
Students of weapon design, specifically of knife and sword blades, have long had a fascination for jorish artistry in this visual and physical medium. Unlike most orcish and other goblinoid designs, there is an almost elven beauty in the curves of these exquisite steel creations, albeit exaggerated far beyond what the fairer folk would find … Continue reading Dangerous Curves
Holidays & Orcs
As with most societies, holidays are terribly important to Slothjemians. These are special times for the people, when the nobility must not require their tenants to labor, and only a handful of professions continue their work. Soldiers still war and conduct patrols, and the constabulary still keep the peace, but most everyone else is occupied … Continue reading Holidays & Orcs
Pens Mightier Than Swords; The Other Two Generals
The role of Quartermaster General is an old and well-established tradition in Slothjemia. Usually given to a general or other high-ranking officer as they approach their retirement years, this title is bestowed upon a soldier well-known for their ability to keep the everyday things in life running smoothly. They must be sticklers for detail in … Continue reading Pens Mightier Than Swords; The Other Two Generals
Soap, eh? Smells Like Sorcery…
Bathing. Once the sweet, clean pastime of the ancients, taking a bath has now fallen so far out of style as to be an uncommon, if not rare, occurrence. It has been argued, persuasively one might add, that if bathing ever makes a comeback, then Slothjemia is the best place for that renaissance to take place. … Continue reading Soap, eh? Smells Like Sorcery…
Selkirk’s Cellar
Travelers to the Slothjemian capital that want a truly unique dining experience should seek out the infamous underground tavern called Selkirk's Cellar. It really is underground, too. Two levels under the surface streets of the city, deep beneath the Blue Knight Inn. Operated by dark elves, it panders to the peculiar culinary tastes of the … Continue reading Selkirk’s Cellar
Rogues Gallery
As we have already discussed, Slothjemia has three Paladin Houses. Certainly this represents a small, yet thriving influence for virtue and nobility. One should note, however, that these Houses are relatively new. Much older are the dozens of institutions dedicated to criminal activities. The oldest of such organizations are the families that have an ancient … Continue reading Rogues Gallery
Punch Your Problems in the Throat
The spiked gauntlet that the ruler of Slothjemia wears as the symbol of their authority was originally commissioned by Manfriedreich von Slothjem early in his days as an adventurer. His favorite weapon was his beloved bastard sword, and to this day it continues to be the weapon of choice for a great many Slothjemians. But … Continue reading Punch Your Problems in the Throat
Lord Executioner; Keeper of the Axe
The only member of the Royal Bureaucratic Council to inherit their title, and pass it to their heirs, the Lord Executioner is the least likely person to ever be invited to any dinner party anywhere in the realm. The first person to wield the axe of the Lord Executioner was an adventuring companion of Manfriedreich … Continue reading Lord Executioner; Keeper of the Axe
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