For as long as there have been mirrors, there have been superstitions and myths surrounding them. Nowhere is this more true than in Domum, a world of magic and wonder mixed with a healthy dose of paranoia and dread. If something can be understood to be of sinister intent, it will certainly be so in … Continue reading It’s all done with Mirrors
Dungeons & Dragons Info
Fun with Fanolanian Flags
Fanolanian State Flag Like most of the larger, more powerful nations of the continent, there are several flags seen across the landscape of Fanolania. The King of course has his own flag, a variation of the national flag, but it only flies over the royal household or over the King's entourage when he travels. Bearing the … Continue reading Fun with Fanolanian Flags
The Curious Things and Treacherous People
The game of D&D and the writings that can be inspired by it are often filled with twisting plots, filled with shifty, mysterious and enigmatic characters. The plans employed by villains to accomplish some nefarious end are met with cunning ploys imagined by the players to confound the machinations of evil, each more cleverly concocted … Continue reading The Curious Things and Treacherous People
Continental Excursions; Ange Déchu
Our ongoing look at the Northwestern portion of the Wenigzustand now turns it's attention to the vibrant, and surprisingly metropolitan, province of Ange Déchu. Located north of Condamner, and home to the great port city of Trésor, a main entry point for good to and from the Wenigzustand via oceangoing vessels from all over the … Continue reading Continental Excursions; Ange Déchu
Continental Excursions; Mort-Vivant
West of Forêt Verte is the oddly anarchic realm of Mort-Vivant, a place with no clear ruler, and a penchant for minding their own business. The southern and eastern portions are heavily forested, and the rest of the domain is a rolling landscape filled with farms. Those that tend these fields live in impressive fortified … Continue reading Continental Excursions; Mort-Vivant
Continental Excursions; Condamner
Located just north of Forêt Verte is the sinister and darkly foreboding realm of Condamner, an eerily calm land with plenty of settlements and just as much unsettled horror. It is ruled by a mysterious figure known only as le Duc, as aloof as he is cryptic. He taxes his people, but not unduly. He … Continue reading Continental Excursions; Condamner
The Aelerfyne Invitation
To our long estranged family, separated by ancient feuds, and in conflict driven from each other beneath the earth. It is the will of Carloman, King of Fanolania, that in a spirit of reconciliation, hospitality be extended to all that heed the Call of Arborea. In recognition that the pathways of times clouded in eons … Continue reading The Aelerfyne Invitation
Gaming Goals Galore
Dungeons & Dragons is an odd game by any metric, but one of the most fascinating aspects of the game is how many goals there are. Unlike Monopoly, which has a clear ending and a winner, D&D is nothing but a string of new goals, and a nearly never-ending story with characters that grow, become … Continue reading Gaming Goals Galore
Thundersticks & Blunderbuss
Firearms are not common in Domum, the world in which Slothjemia resides, but they do pop up from time to time in the most interesting places. Some nations have sizeable amounts of the devastating weapons, which even in the most primitive forms, pose the potential for great damage to enemies and operators alike. Slothjemia has … Continue reading Thundersticks & Blunderbuss
We Resist Stereotypes Here
Like most things in the world in which Slothjemia is set, sweeping generalities about races (other than goblinoids, which we have already discussed at length) are disregarded almost entirely. The information provided in the AD&D 2nd Edition Monstrous Compendiums is relevant for determining the overall alignment leaning for the critters and folks therein described, but as … Continue reading We Resist Stereotypes Here
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