Our ongoing look at the Northwestern portion of the Wenigzustand now turns it's attention to the vibrant, and surprisingly metropolitan, province of Ange Déchu. Located north of Condamner, and home to the great port city of Trésor, a main entry point for good to and from the Wenigzustand via oceangoing vessels from all over the … Continue reading Continental Excursions; Ange Déchu
Story Notes
Continental Excursions; Mort-Vivant
West of Forêt Verte is the oddly anarchic realm of Mort-Vivant, a place with no clear ruler, and a penchant for minding their own business. The southern and eastern portions are heavily forested, and the rest of the domain is a rolling landscape filled with farms. Those that tend these fields live in impressive fortified … Continue reading Continental Excursions; Mort-Vivant
Continental Excursions; Condamner
Located just north of Forêt Verte is the sinister and darkly foreboding realm of Condamner, an eerily calm land with plenty of settlements and just as much unsettled horror. It is ruled by a mysterious figure known only as le Duc, as aloof as he is cryptic. He taxes his people, but not unduly. He … Continue reading Continental Excursions; Condamner
The Aelerfyne Invitation
To our long estranged family, separated by ancient feuds, and in conflict driven from each other beneath the earth. It is the will of Carloman, King of Fanolania, that in a spirit of reconciliation, hospitality be extended to all that heed the Call of Arborea. In recognition that the pathways of times clouded in eons … Continue reading The Aelerfyne Invitation
A Brief History of the Red Guard
The Slothjemian Army has three different armies designated as Guards, and they are titled after the colors in the Slothjemian flag. The most battle-hardened of these are the Red Guards, and their reputation is well earned and firmly established. Since their formation, the Red Guards have seen action in every war Slothjemia has been in, … Continue reading A Brief History of the Red Guard
A Brief History of the 8th Army
The first permanent garrison for a Slothjemian wildspace colony, the 8th Army is stationed in Waldenfelsen. Tasked with preventing hostile forces from attacking the colony, and for keeping the laborers there from being harassed by the perils of the heavily forested moon, the 8th Army is the only Slothjemian military unit assigned to spelljamming activities … Continue reading A Brief History of the 8th Army
We Resist Stereotypes Here
Like most things in the world in which Slothjemia is set, sweeping generalities about races (other than goblinoids, which we have already discussed at length) are disregarded almost entirely. The information provided in the AD&D 2nd Edition Monstrous Compendiums is relevant for determining the overall alignment leaning for the critters and folks therein described, but as … Continue reading We Resist Stereotypes Here
A Brief History of the 2nd Army
The Slothjemian 2nd Army is one of the oldest military units in the empire, and has had a long and storied career of keeping the realm safe, and reaching out to inflict pain on their foes. Garrisoned at the old and infamous castle "The Gate", a humongous man-made bulwark against invasion into the Coreland via … Continue reading A Brief History of the 2nd Army
The Great Prison Break
The Royal prison, Totenhelm, has seen a fair number of escapes during it's long and colorful history. Each time there is an incident, the authorities take steps to prevent that exact kind of thing from happening again, and those incarcerated look for another means of getting out. But on one particularly memorable occasion, the escape … Continue reading The Great Prison Break
Lord Minter; Keeper of the Currency
One might think of the Royal Slothjemian Mint as merely the place that new coins are made. While this is the primary job of the facility, it is by no means restricted to being just a cash factory. All sorts of things are made here, and it is the job of the Lord Minter to … Continue reading Lord Minter; Keeper of the Currency
You must be logged in to post a comment.